Showing posts with label perk. Show all posts
Showing posts with label perk. Show all posts

June 17, 2015

Benefits of The Wasteland: Top Perks Wanted Back in Fallout 4

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Since the original Fallout, perks have given us the edge we need in combat, conversation, and survival, to make it in the post-apocalyptic world. With the announcement and reveal of Fallout 4, the newest in the franchise, we can only assume perks shall be returning. With new perks surely being thrown into the mix of the old, we look forward to becoming the most adept wastelander in Boston. However, not all of the perks were created equally, some offering much more than the others. In the Spirit of the fourth installation to the series, here are the top 4 perks I’d like to see within Fallout 4.


4.) Mister Sandman

Appearing in both Fallout 3 and Fallout: New Vegas, this perk allowed the player, whilst sneaking, to perform an instant kill on any ghoul or human character who is sleeping, and rewards the player with bonus XP for such kills. For those who chose stealth over brute force, this was a valuable perk to have, especially in such areas as raider camps.

3.) Cannibal

Cannibal was a perk present in Both Fallout 3 and New Vegas, and, as the name suggests, allowed the player to eat the flesh of human corpses (including non-feral ghouls). As a trade-off, each time one fed, they lost one karma point, and if any friendly characters saw such an act, they would become hostile towards the player. While saintly wasters would best steer clear, it made quite the difference when down on health (or Food, if playing on hardcore in New Vegas) and the last of the sugar bombs had been devoured an hour before.

Bonus: Dine and Dash
A challenge perk available in New Vegas, Dine and Dash allowed the player to harvest the flesh of humans and non-feral ghouls after they had eaten 25 corpses. After 25, you’re pretty much past the point of no return, so mind as well learn to save your meals for later!

2.) Mysterious Stranger

This perk, appearing in Fallout, Fallout 2, Fallout 3, and Fallout: New Vegas, added the Stranger, a mysterious character who came to your aid in random hostile encounters (in Fallout 1 and 2) or appeared within V.A.T.S. to help you finish off an enemy (in Fallout 3 and New Vegas). Based purely on luck, many a times have I been saved from sure death because of this stranger's signature .44 magnum. Though, due to its random nature, his (or her, as a female stranger appeared in the original two games if the player was female) aid is not something on should rely on.

1.) Black  Widow / Lady Killer

Appearing in both Fallout 3 and Fallout New Vegas, Black Widow (for the ladies) and Lady Killer (for the lads) were perks which gave the player an additional amount of damage, 10%, against the opposite sex. It also gave unique dialog options with the opposite. While the damage is a nice bonus, what really helped out was the dialogue, which often got you out of long and tedious tasks, or access to items and knowledge that made the game much more enjoyable.

Bonus: Cherchez La Femme / Confirmed Bachelor
These two perks added in New Vegas were the politically correct cousins of Black Widow and Confirmed Bachelor, allowing the player the same benefits with the same sex.

With many perks to choose from, this list only gives a glimpse of the great things offered in the previous games. Many are sure to make another appearance within Fallout 4, alongside new perks yet to be seen. Hopefully, the aforementioned perks shall make a comeback in the newest game, and make our homecoming to the wasteland that much better.

Article by Foxx Green.

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June 05, 2014

Rejected Fallout 3 Perks

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In Fallout 3, you will gain a perk every level as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas. There are 58 regular perks, 5 special perks and 7 quest perks in the normal game;
  • 2 special perks in Operation: Anchorage, though one is a special perk from the base game (Power Armor Training), 
  • 1 special perk and 2 quest perks in The Pitt, 
  • 14 regular perks in Broken Steel, 
  • 1 special perk, 2 quest perks and 3 cut perks (impossible to get without using the console or one or more mods) in Point Lookout
  • 1 special perk in Mothership Zeta
As you might have seen/use/know about those mentioned above, there is also a short list of perks that are rejected for Fallout 3 and would be interesting to see them in game:

  • Darwinian Perk: -100% depth. Player will also occasionally feel compelled to toss a live grenade at his own feet, then squeal in dismay like a digital cat.
  • Foppish Dandy Perk: -3 to Perception due to the player looking down his nose at everyone. Adds aura: Haughty Disdain. Does not protect against radiation.
  • Valueless Chav Perk: There are no discernible benefits gained from this particular perk, save from the ability to slightly frighten the elderly and frail.

  • Unsettling Gimp Perk: Player gains experience from any melee injuries inflicted upon him, but suffers -30 points to Speech skill due to restrictive ball-gag.
  • Mrs Doubtfire Perk: Immediate gender change, but each time the player uses V.A.T.S., there's a chance Pierce Brosnan will seduce their current companion.
  • Big Daddy Perk: +20 damage resistance, -1 hand, -5 to Sneak due to constant groaning. Enables the player to enlist any female child as a permanent companion.

  • Lil' Cthulhu Perk: -10 to Euclidean geometry, +10 disposition to Centaurs. Player can now look directly at the ground and press USE to immediately devour the Earth.
  • Barack Oblamma Perk: Immune to all attacks of any conceivable kind. Also gives +33% damage versus any human over the age of 70, +1 hope, +1 unity, +1 change.
  • Rod Hull Perk: The player has a 33% chance for an extra beak attack in V.A.T.S., but -50 disposition with all characters, particularly females. Fall damage is doubled.
The more you know..

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4