Showing posts with label article. Show all posts
Showing posts with label article. Show all posts

February 17, 2015

Fallout 4 Wishlist

While waiting for E3 2015 in June, and hoping what everyone else is (at least Fallout fans) - we can at least put some constructive discussion about what we would like to see in the next Fallout installment, aka Fallout 4. We already put our thoughts about why the next 10 years of Fallout will smash the last 10, and there you can see our point of view about the time and depth, when new Fallout game kicks in. Our sister website - RPG Gamer already did their Fallout 4 Wishlist and you can check on that also. One good thing about adminning a Vault-Tec page is - we do a lot of research with our fans and that put us in a slightly better understanding about how the real Fallout fans are thinking. Anyways, that's what Vault-Tec is all about - to do scientific researches on you - innocent people, who are not even aware of what's really happening out there.. ;)

Here is what we would like to see in Fallout 4 (if that's what is going to be called), and what did you say about some of them.

Drivable Vehicles

In Fallout 2, we had a drivable car which, in terms of the impact on the game, did only a speed-up the fast traveling and you could use more storage to put your belongings into the trunk. BUT, for that "little" touch, you had to work your ass really hard to even get it functional in the first place. Then some jerk stole it from you in New Reno.. God, how mad I was. But aside Fallout 2, your thoughts were pretty mixed about the cars. Most of you did agree, however, that some drivable means of transportation should exist in the next Fallout installment. It could be a bike, train, horse, camel, buggy, whatever - your point was pretty clear: there should be drivable vehicles in Fallout 4.

You can check and comment your thoughts on Google+ and Facebook posts about drivable vehicles in next Fallout game.

House Builder/Editor (of a sort)

We then asked you would you like to have some sort of a "house builder/editor" in the next Fallout installment - to be able to build a house from scratch, the way you want. Of course, a lot of mixed opinions were made about this - from "we don't want Sims Fallout game" to "Yes, for an RPG game it would be awesome" and "HELL YESSSSSSSSS FREAKING EPIC!!!!!!!! DO IT! NOW!!" You also confirmed our "theory" that there should be some sort of house builder, but only if done right. To be able to build a shack, house, or even to "fortress" an existing house from the various junk found in the wasteland - that would be just another special touch that would add nothing but more realistic feel to the game. Definitely something we would love to see in Fallout 4.

You can check and comment your thoughts on Google+ and Facebook posts about House Builder / Editor in next Fallout game.

Weapon and Armor Customization

I think we can all agree that we need to give our characters some special touch of our own. I do think, however, it would be very hard for Devs to do this one, at least to do it right. And it all depends on the game "realism mechanics" itself. For example; You find a marker, and by some strange faith that marker works, you then write your dog's name on your helmet, because you love your dog so much. But then, the rain drops down and wash it away.. Bad luck. And then again, if you are very lucky to find a water-proof marker, your problem with water ends. That's just a basic example, there are also lots of world objects that could be usable to reinforce (decorate) your armor with. Traffic signs, plates, tires, cans, spikes, etc.. Also, with enough skill points, you could build your own weapons, with your own specific decoration in mind.

For us, this is also a thing that would be neat in next Fallout installment. You can leave your thoughts about weapon and armor customization on our Fallout 4 wish list post on Google+ and Facebook.

Different Races

While it would be nice to play in the world of Fallout as a Ghoul or even Super Mutant, and it might be easy to implement this "feature" to games like Skyrim (along with all the other RPG games), for Fallout it may not be as simple as that. Why is that? Let's just say, that in EVERY Fallout game (except 2 and New Vegas), you start your adventure from the Vault. The thing about all of that is the same - unknown world that awaits you out there. That "card" the Devs played for a reason. Even Fallout: New Vegas had a similar card (you lost your memory while being shot in the head). Fallout wouldn't be Fallout if it weren't for that card. Now, it is easy to start the game story as a human, but if you have to change the race, that would mean a whole different story from the beginning. You can't simply start your game as a ghoul in a Vault of humans and any other way around. This could work only if you start your game outside the Vault, but that's hardly going to be a case with Fallout 4.

As "logical" may sound for new Fallout game to have a race selection other than human, I highly doubt we will see that. And I hope I'm very wrong about it! You can leave your thoughts about different races on our Fallout 4 Wishlist post on Google+ and Facebook.

Other Miscellaneous

Other things would be (of course) bigger map, better weapon and armor mechanics for both, use and repair, refined hardcore mode, better dialog cinematic, various weapon mounts, no loading screens anywhere in game (if The Witcher 3 can do it...), no invisible walls and I think we're all set. With all of this featured above and, of course, next-gen graphics and game physics, with story so non-linear and deep in Fallout 4, I think we would get the best Fallout game ever, another Game of the Year and Bestseller title that would feed the gamers around the world for a long, long time. That would explain all the waiting we are forced for so long. No Witcher 3 could compare with Fallout 4 despite it has 30+ possible endings. But then again, it's fan's talking.

While waiting for the "big announcement" from Bethesda at E3 2015 in June, we can put some constructive opinions about what we would love to see in the next Fallout installment. Feel free to comment on anything you would love (hope) to see in Fallout 4 on Google+ and Facebook post. Thanks to all the fans that have been our test subjects for so long as well!

September 21, 2014

Most Wanted on VTi Blog Lately


Every now and then, I scan my memory banks to identify the incontrovertibly best and worst moments of the last month or so. Then, when confronted with the sum total of human ecstasy and misery, I write about Fallout gaming instead.. ;) I'm bringing you some of the most wanted articles lately, in case you've missed something. Enjoy!

Wasteland 2 - The Apocalypse Is Now
26 years is a hell of a long time to wait for a sequel, though it's arguable that Wasteland 2 is as much an alternate Fallout 3 as it is the continuation of the original post-apocalyptic role-playing game. I can hardly believe that it has been two and half years since the Wasteland 2 Campaign started by Brian Fargo. Developed by inXile and funded by the fans, on March 13, 2012, first Kickstarter Update showed a great start, and now more than two years later, Wasteland 2 is finally out! It is already reviewed by most of the gaming sites, with high reviewing points, and you can read the Eurogamer's review here, where he got 8/10..
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Fallout 3 - Top Unmarked Locations
Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80+ unmarked locations in Fallout 3, but I'm bringing you the ones that are somehow interesting...  5. Calverton - The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.
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Experience Vault Escape in Real Life!
I don't even know where to begin.. You are sending us so much incredible things that you've done lately, projects, cosplay that you've did, mods that you've created.. And you might think that you've seen it all, but then again, every now and then I got some incredible, awesome, no - epic thing in my inbox. This one is sent by Dmitry Medvedenko..
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After War Nevada - Complete Overhaul for Fallout: New Vegas
After War: Nevada is a complete overhaul for Fallout: New Vegas and is a summary of 2 years of hard work by Jodwig himself. It's enormous mod, which aim was to change and re balance every single aspect of the game. See detailed description bellow, along with the video review by Caedo Genesis.
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Fallout: Diaspora, Fan Based Movie Series (by VTi Crew)

The year is 2296. Vault 101 has been forcibly opened, the reactor rapidly failing. The Vault Dwellers have just couple of months to find a new home before the  Vault's core becomes unstable and explodes. Vault 101 was never meant to be opened, and thus it does not contain the all-important G.E.C.K.. The few inhabitants capable of surviving outside are sent into the wasteland to learn all they can, and a place to settle. The events that follow will change the Capital Wasteland forever..
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Let's Talk About Fallout: Van Buren (by Henry Lombardi)

So by now I assume you're familiar with the story of Fallout: Van Buren. After the critical success of 2, Black Isle Studios wasted no time crafting a sequel. It was given a codename: Van Buren (This being an Interplay thing of coding projects as the names of USA Presidents.), and fans were led to believe this was going to be the best Fallout yet. Now of course the idea of making a sequel better than Fallout 2 is daunting, but that's not what ended up happening..
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Most Popular Drivable Vehicle Mods for Fallout: New Vegas

New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function..
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Fallout: Origins, Comic Series (by Wasteland Angel)

This comic is a prequel to a Fallout game series and it will show (through historical facts) how first dwellers from the Vault 15 have managed to form, through the years, such a big faction as it is the New California Republic. My choice was Fallout: New Vegas as a base for this project. It has more original setting for a prequel than Fallout 3. Next thing was to mod the game. I searched through Nexus and found that one crucial mod that will make all of the boundaries on the map to disappear. OWNB - Open World mod, a mod that unlocked a whole new and empty world for this project..
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Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4