Showing posts with label The Best. Show all posts
Showing posts with label The Best. Show all posts

May 23, 2015

Fallout 3 and New Vegas DLC Ranked by Fans

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We recently asked you to rank Fallout 3 and Fallout: New Vegas DLC from the best one to worst, and you did it (again)! This "social experiment" was not as big as the last one, when we asked you a bunch of silly questions, about what would you do If Fallout Was Real. Instead, this time we focused on a simple DLC rank, from the best to the worst, and here, you will find the results from our social media pages; Facebook, Google+ and YouTube Channel. Vault-Tec inc. wishes to thank all the Fallout fans involved in our studies! You make us stronger and better prepared for the future.


It is never too late to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, or comment on Fallout 3 and Fallout: New Vegas rank DLC videos on our YouTube Channel.

I will not bother you with the processing of collected data about ranking the DLC. All you need to know is that the final results are combined, from all the comments from our social media pages involved in this project.

The Results for Fallout 3 DLC



It was somehow a lot easier for you to rank Fallout 3 DLC then New Vegas, but I think we got such clear results simply because of one more DLC then New Vegas have. Broken Steel DLC was way before other Fallout 3 DLC, and not to mention that it didn't get below 3rd position. I guess we all respect the fact that free roam after you finish the game is the most important thing in Fallout universe.

Without any further rambling, here are the results of Ranked Fallout 3 DLC:
  1. BROKEN STEEL DLC
  2. THE PITT DLC
  3. OPERATION ANCHORAGE DLC
  4. POINT LOOKOUT DLC
  5. MOTHERSHIP ZETA DLC
The fact that Mothership Zeta DLC was way beyond other Fallout 3 DLC is only telling us that we don't prefer Aliens in such form as it is DLC, but rather as easter eggs, like in other Fallout games. I believe the only reason Mothership Zeta DLC got a few points was the gear.

The Results for Fallout: New Vegas DLC



As mentioned above, we got some slight problems while ranking Fallout: New Vegas DLC from your comments. Nothing to worry about though. It was just Dead Money and Old World Blues DLC since they both shared the exact same number of ranking points. Let's check the results first, and I will explain the whole thing below;
  1. LONESOME ROAD DLC
  2. DEAD MONEY DLC
  3. OLD WORLD BLUES DLC
  4. HONEST HEARTS DLC
As you can see, the Lonesome Road DLC is ranked the best Fallout: New Vegas DLC, but despite the fact that it was way above all the other Fallout: New Vegas DLC, it had a few low-position ranking comments.

To get back to Dead Money and Old World Blues DLC; I had to make a decision to put Dead Money before Old World Blues simply because Dead Money have better higher-position ranking comments than Old World Blues. I didn't make that decision based on my personal favorite.

Despite the fact that Honest Hearts is the lowest ranked Fallout: New Vegas DLC, it was just a few points behind Dead Money and Old World Blues DLC. I think, that in the end, a good story count, no matter what.

Thank you again, for participating in another Vault-Tec inc. "social media experiment"! I hope you enjoyed as much as I did creating it. Don't forget to comment your favorite Fallout 3 and New Vegas DLC on Facebook and Google+ posts, and on Fallout 3 and Fallout: New Vegas rank DLC videos. This list will be updated every month! 

July 13, 2014

Most Popular Drivable Vehicle Mods for Fallout: New Vegas

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Advanced J3XMotorcycle by invalidfate



New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function. See more >>


XRE - CARS v0_86 by Ermeso


Features: Simplified, single-script setup 3rd party car addon system, Rex Motor Vehicles car shop: Rex character & dialogue (voice acting courtesy of AlChestBreach), Vehicle imports, Lost car retrieval, Car lot, Fully mechanically auto-operating car lift, Exterior building and assesories (car lot), Store interior.. Operational car features:
  • Manual transmission
  • Car Actions Menu
  • Trunk storage
  • Refuel from portable cans
  • Free and Rear cam view
  • Speed sensitive steering
  • Car flipback menu function
  • Mounting companion gunners
  • On-screen destination target reticle
  • Current session & totalled statistics in menu
Brahmin Trophy cross country events:
  • Lapsed, checkpoint guided courses through the Mohave map
  • Records & rewards
New car models: 
  • Open & closed Transporters
  • Recon Truck, Corvega, Carnivore Desert


XRE beta1_35 showcase - Flyable Vertibird by Ermeso


At heart XRE is a scripted object physics & manipulation engine, allowing the creation of moving structures and vehicles in Fallout. The current beta showcase contains one implementation, a flyable vertibird. The second part of the showcase, a both manually and a.i. controllable missile, will be added when I'm done with solving a few die-hard bugs and finish the a.i. control mode script. Right now, all my work goes into the vertibird. The goal is to release several stand-alone vehicle types as modding references. Vertibird Features:
  • Reskinned exterior
  • Lighted windows & flashing navlights
  • HUD with analog throttle, velocity && altitude gauges
  • Relative & sealevel altitude measurement
  • Currently two weapons: 70mm dual tankshell cannon, 20mm gatling cannon
  • HUD nightvision
  • Over 20 original/remixed sound effects
  • Collisions & crash sequence
  • Takeoff & landing sequences
  • Searchlight
  • Both Metric and Imperial System HUDS, And more..

Mobile Truck Base by tdx73


This adds a purchase able truck to Gibson Scrapyard that serves as a mobile player base. As of now there are 23 selected locations to travel to if you have discovered them (subject to change if requested). The usual items found in a player home crammed into the back of a truck/van. Area is small but will accommodate two people.
See more >>


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

July 02, 2014

Most Popular Drivable Vehicle Mods for Fallout 3

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J3Xified Drivable Motorcycle by J3X original mod by VeliV



Adds 4 motorcycles to the game world for you to repair, drive and pimp. The motorcycles are located outside of: Paradise Falls, Rivet City, Megaton and Tenpenny Tower. You can pimp the motorcycles with one minigun on each side. How to do: Have two miniguns in your inventory, activate the motorcycle and select attach miniguns. Drive over your enemies at high speed for great and bloody fun! You can buy a Motorcycle Lightbub and a Broken Gas Tank at Rivet City Supplies.. - "Nothing is better than first cripple a raider with your dual miniguns then crush his skull under your wheel!". Use the mod kits by activating the standard motorcycle and select Upgrade or downgrade motorcycle. Remove any weapons attached to the motorcycle before upgrading. See more >>


Drivable Chimera Tank by J3X and Illyism


Adds one drivable Chimera tank to the Wasteland. A shrinked Chimera Tank will be added to your inventory when you start the game. More tanks can be spawned from a console outside of the RoboCo Facility near Tenpenny. You will get XP for it's kills. (Thanks again TalkieToaster for your incredibly script!). Drive over your enemies, let your screws crush them! REQUIRED MODS: Operation Anchorage and FOSE. See more >>


Drivable RoadWarrior Car by hardkopy


This is a drivable car which runs on whiskey. You will need a few bits to get it running but I left all you need at the bandit house in Springvale. My part: Adjusting the model in 3dmax to fit the nosering slot as armor (same as J3X drivable motorcycle only more awkward due to the size of the vehicle. Editing the scripts specifically for this vehicle. Adding sounds and menu items. FOSE is also required. No video available for this mod. See more >>

Pilotable Vertibird by J3X


Proof of concept. This mod merges my Drivable Motorcycle speed control script with SaidenStorms excellent Akatosh mount levitation scripts. This mod will probably not be updated, it's released 'as it is' and serves as a base for arlix123's Flyable Pilotable Vertibird BETA mod, if you want additional features like the ability to go inside the Vertibird, check it out! FLY! - Explore the wasteland from above! FIGHT! - Annihilate your foes with superior firepower; The Vertibird comes armed with a minigun and a rocket launcher. STORE! - The Vertibird have a cargohold where you can store your items. Required - DLC03: Broken Steel and FOSE: Uses several FOSE script commands. See more >>


Flyable Pilotable Vertibird BETA by Arlix with help from J3X


This mod creates a pilot-able vertibird for the player to fly around in. with this mod the player can fly anywhere, and shoot anything with an array of weaponry from useful to exotic. also the vertibird acts as a player home, where he/she can sleep and store items. You must have the latest FOSE installed, and You need Broken steel Addon installed to play this mod or it will not even load! Read more >>


Which one do you use/like the most, share us your thoughts!

June 23, 2014

The Most Popular Fallout 3 Building Mods

Mini Hideout - Player Home - Katanas by Rayek - Wyked


Adds a player home in Springvale under the Red Rocket gas station. The Key can be found via Mailbox just across the street. Also includes equippable Katanas from necKros "Some Katanas" mod and "HK416 SOPMOD" from munkeenuts and dcpuser. Companion Friendly with idle markers.


Hideout Includes: 3 Equippable Katanas, Hidden Room, Computer Butler for Haircut/Surgery, Jacuzzi/Hot Tub (Removes Rads), Mannequin display (male or female), NavMeshed for companions (includes idle markers), Katana Fountain/Shrine (remountable Katanas), Aquarium (animated fish, bubbles), Custom Bobblehead Display Case (can use bobbles from other houses), Water Purifier, Map Marker for Fast Travel, Separate storage labeled Armor|Weapons|Tools|Ammo|Explosives|First Aid|Junk|Storage, 2 Floor Safes (key required/auto re-lock), Purified Sink, Classic Nuka Refrigerator, Workbench, Infirmary, Laboratory, Pristine, Nuka Cola Machine (for Ice-Cold Nukas), Well Rest Bed, Wall Mounted Jukebox GNR (click on outer bar to activate), Display Case, Hidden Hatch Entrance (key required), Bathroom (can sit on toilet), Fungus Garden (self watering with switch), Hidden Wall Safe (key required), Ammo/Explosives Sorter, Food, Medical and Tool/Component Sorters, Light Switches, Water Switches, Ability to add/remove sconce and Wonder Meat Maker. See more >>


DCInteriors Project by chuckSteel


Have you ever thought about scabbing the DC wastes, even though, the super mutants may horrifically and violently rip your heart out? Have you said to yourself "D*** the torpedoes, I am going Downtown anyway", only to find once you arrive that 99% of the shops and houses are all boarded up? Have you ever seen a building on the horizon, thinking you'll head there, just to find nothing of interest, nothing worth investigating? If so, this mod is for you! Just opened in the beautiful Downtown D.C. Waste, Georgetown District. A Cuppa Joe, Floyd's Barbershop, Robinson's Robots, Mama Dolce's Outlet Store, The US Army recruitment Center, the Nuka Cola Soda Shop and two abandoned townhomes. See more >>


Underground Hideout by danthegeek


This Mod adds a Player Vault on the South East end of the Wasteland near Rivet City. The vault includes all the ammonites including a stocked Armory, Display areas, Item Sorters, special Weapons, and is Companion Friendly. The entrance is located West of the “Rivet City” Entrance in the Parking lot with the crashed planes and wrecked cars. See more >> 


RR Companions Vault by NosRhyfelwr


The RR Companions Vault is a combination house mod AND fully functional companion system. The house portion consists of Vault 1. The entrance to Vault 1 is located just south of Springvale, towards Megaton. There is a map marker that begins the game fast-travel enabled. Once inside the entrance, you'll find yourself in the service tunnels that lead to the vault proper. These tunnels contain access points leading to two hatches in the wastes, and can be used for quick access to places you would normally have to walk overland - and through very dangerous places - to get to, but are especially useful for people who don't use fast travel.

Access points lead to: Underneath the Anacostia Crossing side of the Rivet City access bridge; Outside the western wall of Tenpenny Tower. Wasteland-side of the access points have map markers, as well, though they have to be discovered normally. Access to the Vault itself may be gained (starting from the Springvale entrance) by going straight down the hall, and hanging a left in the main tunnel. The large door at the end leads into Vault 1. It's hard to miss. The others are simple enough to find; just explore. The access tunnel cell is decent sized, but easy to navigate, and decently well lit. There is also a secondary Vault 1 access door, towards the Rivet City exit. It's a small utility door that leads to a tunnel underneath the Vault 1 Overseer's office. See more >>


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 19, 2014

The Most Popular Fallout 3 Model and Texture Mods

NMCs_Texture_Pack_for_FO3 by NeilMc_NMC


What This Mod Does: It changes the vast majority of in-game graphics. The DLC is not re-textured with this mod, it covers Fallout 3. It still works if you have the DLC installed but the textures in the DLC will be the ones that shipped with the original game (unless textures in the DLC are re-used from the Fallout game).


This was a years worth of work, all textures were made individually by 1 person alone, and took a great deal of effort. What graphics does this mod change?

Roads, Landscape, Trees, Rocks, Vehicles- Cars/ Motorbikes/ Boats etc. Buildings- Litter & most paper scraps. Interiors- all aspects, walls ceilings floors etc. Medium to large sized objects (eg. toolboxes, Nuka cola vendors, chairs, cupboards etc).
This encompasses the bulk of the in-game visuals, what I consider the vast majority of the graphics. What graphics does this mod NOT change?
  • Sky, Water, Small clutter objects (eg bottles, cans, books etc). NPC's (in game characters), Bodies/ faces, Clothing etc. Weapons, Effects. Mutants and other wasteland creatures. UI elements, Loading Screens, PipBoy.


Enhanced Night Sky by CptJoker


This mod is a high-resolution replacement for the default night sky. Taken from real-life star field photography, it's been carefully crafted to enhance your night-time viewing experience. (Note: the stars do not correspond to their accurate celestial positions - such is beyond my means to produce). Enjoy your nights of stargazing! No video available for this mod.
See more >>

Terrain pack by NeilMc_NMC


Replaces landscape/ terrain textures and bump maps for FALLOUT 3.
The default game textures and bump maps and have a typical resolution of 512x512 pixels. These textures have all been replaced with real-world photograph-based equivalent textures, and you can choose 3 different resolutions to suit your PC.
  • 2048x2048 pixels (400% larger, Most detailed)
  • 1024x1024 pixels (200% larger, Detailed) 
  • 512x512 pixels (same resolution as original textures)

The higher resolution packs may cause increased VRAM usage and therefore page-file swapping/ hard drive 'texture thrashing' and (due to increased memory usage) may cause some in-game stuttering/ lag or slow-downs. This will depend on your PC, CPU, RAM and graphics card. (None of this will harm your PC, just make it sweat a bit!) See more >>


Enhanced Blood Textures v2_22b by dDefinder


Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds and static blood decals. Esps are used to increase the size appearance of the blood, adjustments for screenblood, add more giblets and new wounds related to the weapon type. ini will change max amount and lifetime for blood that is in the world space. No video available for this mod. See more >>

Hi-Res Weapons v3 by the a - burns


For various rifles & pistols / merely enhancing standard textures. No new textures this time, only some improvements over the original ones and replacement of the 3rd person texture (small) by the larger 1st person texture. Doubled resolution for 3rd person textures (may impact performance). Tweaked textures:
  • Combat Shotgun, Hunting Rifle, Laser Rifle, Lincoln Rifle, 10mm Pistol, 10mm SMG, Laserpistol, .44 Magnum, Bottlecap Mine, Frag Mine, Frag Grenade, Gatling Laser, Minigun, RockIt Launcher, Flamethrower, Fatman, Missilelauncher, Railwayrifle, Sniperrifle, Plasmarifle, Chinese Officersword, Shishkebab, Supersledge, Baseballbat, Mesmetron and Sawedoff Shotgun.
No video available for this mod. See more >>

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 18, 2014

The Most Popular Building Mods for Fallout: New Vegas

New Vegas Restoration - NVR by The NVR Team



The whole point of this on - going mod is to create a Strip that reminds us that there is still some good in the wasteland. By removing the trash, repairing the buildings, and adding more life to the Strip, our goal can be achieved. The NVR Team is working very hard to create the Strip we all want! This mod cleans up the Strip by removing trash, repairing roads, buildings, and making the Strip a better place to be.

Every area on the Strip has had attention, even the places that you don't see when you're walking by. In fact, if you enter the Strip, you will automatically see a difference right beneath your feet. The roads are no longer cracked and destroyed. With Version 10, this mod is so much more than just a "Cleanup" because so many new things are added as well. See more >>


Underground Hideout New Vegas V4-4 by Danthegeek


This Mod adds a Player Vault on the the Wasteland near Spring Mt. Ranch State Park. The vault includes all the amenities including a Armory, ammo Sorters, Weapons wall, water purifier, book shelf, grow area, and is Companion Friendly. The entrance is located West of Spring Mt. Ranch State Park next to a boulder and pond. Check your map for the exact location. See more >>


Underwater Home by T4K


This mod adds an underwater home near Calville Bay and the Legion camp. It contains a special type of atmosphere and several useful features. Apart from being underwater, I tried to make it with a realistic feel to it.

The overall lighting is very different than most of New Vegas interiors and is one of the major feature, do note that every light now has a source and his radius has been greatly reduced compared to the default game, which adds a creepier and more realism to your Fallout experience.

Features:
  • Unique quest to gain Entrance.
  • Animated Water Purifier (Food and Water)
  • Reactor System to power the home. Can be deactivated, see FAQ*
  • Sorting System with a unique load out system.
  • Ammo, food, beverage, chems and nuka cola stocking.
  • Radio System (Radio New Vegas & Mojave Music Radio) Compatibility patches available*
  • Bottle Refiller (Nuka Cola, Scotch, Sunset Sarsaparilla, Whiskey).
  • Companions Rooms for all followers. Compatibility Patches available*
  • Junk Incinerator & Mojave Express dropbox in the entrance area.
  • Lab with animal capturing and plants harvesting (seeds needed first).
  • Teleport with portable teleport device and support for custom locations.
  • Entrance Moving tool (stored in the armory on a stand, near workbench).
  • Currency Exchanger with safes for your money.
  • Infirmary (Vit-o-matic, cure addiction and poisons, heal yourself and restore crippled limbs).
  • Hideout Mainframe (Master sorter, load out management and a teleporter spare, in case you lose it).
  • Several rewards for completing some of the Default in-game quests.

These features are only a small part of what Underwater Home is, there's more than that. See more >>


Goodsprings Home by Daguls


A small home, with choice location, lore friendly design, plenty of storage, a place to sleep, and a small hint of the mystery associated with its owner. A necessity for myself, and hopefully you as well :)

The mod can be found on my website, www.dahgzen.com, under projects, which houses all of my mods. You can download from there or use New Vegas Nexus, either way, please support me as you can with recommendations, comments, or questions, or even donate to the cause if you feel it! Thanks for your support. More mods to come soon. No video available for this mod. See more >>

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 17, 2014

Most Popular Fallout: New Vegas Armor Mods

Reinforced Chinese Stealth Suit - NV by gaijune



"RCSS" adds a reinforced version of the Chinese Stealth Suit to the Mojave Wasteland. This mod implements a powered-up version of the Latexy Chinese Stealth Suit that resembles the likes of a popular futuristic Ninja. Peruse the images tab for a visual reference. East of the Abandoned Brotherhood of Steel Bunker, on the far east side of the map, and south of the Hoover Dam, you'll find a "Mysterious Nook" near a cache of Lakelurk eggs. Upon entering the Nook, you'll trigger a small quest that will lead you to a terminal. Check various logs in the terminal to find clues related to the location of several RCSS items.

For a detailed description/spoiler of where to find the items, check below. Alternatively, use the following codes with the console (XX represents the Mod Index number, found next to the File category in FOMM). See more >>


Spice of Life - Variety Armor and Clothing Robert Breeze Type3 by Nivea


I was always put off by the fact that 90% of the population seemed to wear the exact same armor/clothing with the exact same hat as everyone else, the end of the world may have happened but that doesn't mean everyone found and wears the exact same piece of clothing.

This mod aims to try and lessen this issue by adding more clothing/armor variety into the wasteland through the use of level lists. This mod includes:
  • Backpacks: 11
  • Gloves: 21
  • Headgear: 64
  • Armors/Clothing: 32
  • Poncho: 9



Advanced Recon Stealth Armor by Gopher


This mod adds several sets of stealth armor. Some of these are disguised so as not to be quite so obvious from a distance. Now you can choose your look and still be a ghost. Almost all the models are styled in the manner of existing FalloutNV and Fallout3 models, especially BrotherHood of Steel look and feel, with a touch of the Chinese armor style creeping in.
  • Advanced Recon Armor : This is hi-tec adaptation of the Brotherhood of Steel recon armor. It provides far greater protection whilst also incorporating stealth technology to give a stealth field when sneaking, with no weapon drawn and stationary. This means you rely on your skill when moving or in combat, but you get the chance to become literally invisible when you stand still, adding a new dimension to the stealth experience. **HINT** Go into sneak before fast travelling, and you will arrive at your destination with stealth field intact. Same for activating doors/gates. Stop for a second before activating gate and when you enter the new zone, you will be invisible.
  • Advanced Recon Armor (Battle Worn): A battle worn version of the above (see images).
  • Recon Ranger armor: A version of the NCR Ranger combat armor with its high DT plus all the functionality of the recon stealth armor.
  • Recon Ranger Armor (Black) :A black version of the above (see images).
  • Advanced Regulator Recon Duster : As above but disguised to blend in the wasteland better. Sometimes it is not a good idea to wander about the wasteland always looking like a hi-tec commando. This armor is disguised to look similar to the regulator duster. Up close it will not fool anyone, but at a distance it might.
  • Advanced Recon Death Walker Duster : As above but in black leather.
  • Advanced Recon Trenchcoat : As above but disguised to look like a military trenchcoat. A little smarter than the regulator recon duster. 
  • Advanced Recon Black Ops Coat : As above but dark grey/black.


Caesars New Regime - Legion Overhaul by dragbody, weijiesen, scottmack


When I played New Vegas for the first time, I was left with the distinct impression that the Legion should have been much more fierce. I was able to kill Vulpes and his buddies in Nipton the first time I saw them; I was able to march into the Fort and kill everyone; I was able to kill the Legate with a single head shot. All of these things made them seem like quite weak enemies, and that's before you look at their gear!

Let's face it--the Legion just doesn't look tough running around in skirts, football pads, and ugly helmets (with or without the feathers). However, the Legion almost defeated the NCR at the first battle for Hoover Dam, and they've got everyone on the west side of the Colorado scared they'll finish the job the second time. But how? As they are, they're target practice for NCR rangers and snipers. The Legion needed a new look. That's why I created this file.

What this mod does: It replaces all vanilla Legion armors, creates a few new classes, edits some weapon lists, adds a voiced companion--Achilles--in the Legion safe house, alters the faces of some prominent Legion NPCs, turns some Legion NPCs into mini-bosses (Otho, Alexus, Dead Sea), and adds some extra unique gear. The armors of Aurelius and Silus are now unique, for example. What this mod does not do: It doesn't add many Legion NPCs and it doesn't account for other mods such as AWOP that introduce new Legion classes. See more >>


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 16, 2014

The Most Popular Fallout 3 Armor Mods

Dragonskin Tactical Outfit by Antistar



The Dragonskin Tactical Outfit mod actually adds a selection of the titular outfits - in different colours and camo patterns - to the Wasteland. It is loosely based on the real Dragon Skin body armour apparently in use today by SWAT teams, Secret Service and other elite military personnel. During testing this armour withstood multiple assault rifle bullet impacts and even point-blank hand grenade blasts. The mod also adds matching 'Dragon' Combat Helmets, plus M40 Gas Masks (that provide some radiation resistance to the wearer), Combat Backpacks, Tactical Goggles and Balaclavas to complete the look.

The player will not need to find (or purchase) more than one outfit to be able to use it in different camo configurations: much cheaper and lighter 'camo packages' containing different 'covers' for the armour and helmets will allow the player to swap the camo type used by the outfit whenever they wish. The outfits themselves are quite expensive, but offer fantastic protection: they are intended to be amongst the best armour available in-game; before stepping up to power armour, that is. The outfits also increase the maximum weight the player can carry, and offer mild bonuses to the Small Guns and Sneak skills. Outfit and Helmet Camo Types:
  • Black, Desert, Urban, Winter and Woodland
Backpack Camo Types:
  • Black, Brown, Desert, Grey, Olive Drab, Tan, Urban, White, Winter, Woodland



Reinforced Chinese Stealth Suit by Shake


*Requires Operation Anchorage. This adds four armored variations of the Chinese Stealth Suit to the Wasteland called Dragoon Assault Armor, Dragoon Light Armor, Dragoon Imperial Armor, and Dragoon Swordmaster Armor. Also included are optional "Addon" items for Night Vision, increased Carry Capacity, and other various things. The set is a WIP, so expect changes or additions in the near future.

Warhammer 40k Space Marine armor by cerberos008


Become the Space Marine you've always wanted to be! With a complete redesign of the vanilla Power Armor, you can look exactly like the Emperor's finest. The sets of armor can be found inside three metal boxes in Underworld Concourse, within the 2nd floor room that's furthest from the city entrance. The boxes are right beside the mattress bed. Alternatively, when in-game, open up your game console and type in the bottom codes without the quotes to add the items into your inventory. See more >>


Advanced Recon Stealth Armor by Gopher


This mod adds several sets of stealth armor. Some of these are disguised so as not to be quite so obvious from a distance. Now you can choose your look and still be a ghost. Almost all the models are styled in the manner of existing FalloutNV and Fallout3 models, especially BrotherHood of Steel look and feel, with a touch of the Chinese armor style creeping in. Please note that the headgear and helmets designed to go with this armor are now found here: Advanced Recon Thermal Nightvision.
  • Advanced Recon Armor - This is hi-tec adaptation of the Brotherhood of Steel recon armor. It provides far greater protection whilst also incorporating stealth technology to give a stealth field when sneaking, with no weapon drawn and stationary. This means you rely on your skill when moving or in combat, but you get the chance to become literally invisible when you stand still, adding a new dimension to the stealth experience. **HINT** Go into sneak before fast travelling, and you will arrive at your destination with stealth field intact. Same for activating doors/gates. Stop for a second before activating gate and when you enter the new zone, you will be invisible.
  • Advanced Recon Armor (Battle Worn) - A battle worn version of the above.
  • Advanced Regulator Recon Duster : As above but disguised to blend in the wasteland better. Sometimes it is not a good idea to wander about the wasteland always looking like a hi-tec commando. This armor is disguised to look similar to the regulator duster. Up close it will not fool anyone, but at a distance it might.
  • Advanced Recon Death Walker Duster : As above but in black leather.
  • Advanced Recon Trenchcoat : As above but disguised to look like a military trenchcoat. A little smarter than the regulator recon duster. 
  • Advanced Recon Black Ops Coat : As above but dark grey/black.

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 15, 2014

The Best Fallout 3 ENB Presets

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Midhrastic ENB for Fallout 3 by midhras



Midhrastic is an ENB configuration for use with Fallout 3 (and possibly also New Vegas). It was based off the ENBseries binary and shader files designed by Boris Vorontsov (of enbdev.com). ENBseries is an image post-processing method hugely popular in games such as Grand Theft Auto IV and Skyrim, and many users have designed their own configuration using original and scrounged code and personally tweaked values. I’m a tweaker and scrounger myself. Upon recently discovering that Vorontsov released an experimental binary for use with Fallout: New Vegas, and after trillville (a.k.a. Anthemios) used it to great effect in Fallout 3, I had to try and design my own ENB. What you can download here is the result of that desire. See more >>


Realism ENB 0_237 by Wanny


This is simply an ENB aiming for realistic image. Nothing more, nothing less. Contains a custom weather ESP file and cloud textures to make sure there are no bugs. DLCs are not officially supported as I didn't work on them much (yet) but they will work. DC/Surburban area is partial cloudy, North is overcast and Wasteland East/West is sunny.

It is heavily edited to my taste and may not please everyone. I got a few requests to upload this ENB config so there we are. Hope you enjoy. I won't provide support much as I don't have much time for modding and I hope you understand. See more >>


Lone Wanderer ENB by lonewanderer518


Lone Wanderer ENB will enhance the sense of visual immersion and gameplay. Powered by ENB .161 it uses sun glares, palette based color corrections, bloom, SMAA, SSAO, Indirect lighting, and detailed shadows. Post processing is done with SweetFX. This adds anti-aliasing, Lumasharpen, HDR, DPX, Tonemapping, Vibrance, LiftGammaGain, Dither and Curves . Additionally, the prepass effects have modifications and original tweaks from Kyo and Midhras. These prepass effects bring you tilt-shift, chromatic aberration, sharpening, film grain noise, advanced focus, and bokeh blur with multiple offsets.

Two key characteristics are more realistic colors and depth of lighting. A goal that will continue to be developed is customization. Many variables are being worked on to give the user a chance to adjust this mod to their taste. Revive your game and travel the wasteland as the Lone Wanderer. See more >>


Enb Next Generation by TheRadik


Enb Next Generation is based in two different configurations for a different experience than the original. The Next Generation "F3ProjectRealitymkl" is a configuration adapted for this mod. And the Next Generation Standard is a configuration adapted for itself, but is based mod "Fellout". The Next Generation of configuration F3ProjectRealitymkl fantastic mod, has more variety of climates and some effects, this setup works fine for Fallout 3 DLC. It supports FALLOUT GOTY, and might even be true for New Vegas, but you should get off FN Mkl Project Reality mod for New Vegas to make it work, but for now only recommend using it in Fallout 3, because later I will make a similar setup for Fallout new vegas.

The Next Generation Standard Configuration, stands on its own, does not need to install another mod, and is compatible for Fallout 3, also works for all the DLC, but I found that there may be problems for the nights can be very bright, but could be solved if you download the DLC Support mod "Fellout". See more >>

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 13, 2014

Fallout 3 the Most Popular Guild / Faction Mods

Mothership Zeta Crew by Nylonathathep



So, you've finished playing Mothership Zeta and have conquered your own starship. You are the commander, but your crew consists on a know-it-all brat and an agoraphobic field medic. Not exactly the mightiest army ever, is it? Well, we are going to change that.

Mothership Zeta Crew adds a new faction under your command. It will develop a whole history arc involving the recruitment and commandment of a force comparable with the enclave or the Brotherhood of Steel itself. Can't say much more without spoiling the story! Once the mod is active and you've finished the Zeta add on, a button will appear in the command bridge, on the console at the right of your command chair. Press it and let the story begin! Features:
  • New areas on the ship and outside
  • Hordes of new NPC
  • New unique missions (5 for now)
  • Enclave commander-esque features
  • New Armor
  • New Weapons
  • Special features
  • An epic story arc


MERC 2 by Vforvic and SiN


In Merc 2 you will meet Blain who promises safety and security in exchange for your help in locating a long hidden base. Blain seems to know about both you and your father and promises to help you both. If you follow Blain you could unlock a secret that promises wealth, security and advanced technology. With his help you could forge a new faction in the Wasteland and perhaps tip the balance of power…or others that seek the power could do the same. If you win you could have a powerful new faction to command with new locations, weapons, armor and a safe place to call home.

When I started writing for this mod I had a vision of bringing us back to FO2 where the decisions weren't as clear cut; morality by choice, not by design. The 1.5 version of MERC 2 is the result; NPCs who seem to live and breathe, each trying to make sense of a world that doesn't make sense and where the rules only apply to those who can defend themselves. See more >>


Raiders Regulators Talon Expanded by PimpBot420


This mod attempts to increase the variety of Raiders, Regulators, and Talon company mercenaries that you run across in the wastelands. In addition to a greater variety of equipment, there are a handful of new items that are added. All new items can be found on the appropriate enemy. This mod will not affect any Raiders or mercenaries that have already spawned in your game, only to newly generated enemies.
  • Raiders have received 15 armors, 17 headgear, 14 weapons.
  • Regulators have received 2 armor, 6 headgear, 2 weapons.
  • Talon company has received 2 armor, 6 headgear, 10 weapons.
  • Female Regulators and Talon Company mercs have been added.

8 new armors are introduced: Carnage Hawk Armor, Hand-Me-Down Raider Armor, Highway Scar Armor, Sharp-Dressed Raider's Armor, Regulator Trench Coat, Talon Metal Armor, Regulator Leather Jacket, Talon Recruit's Outfit
11 new headgear are introduced: Hunter's Mask, Hunter's Hat, Regulator's hat, Black Eye patch, Pyro Helmet, Welder's Shade, Anchorite's Helmet, The Devil's Pigtails, Deactivated Slave Collar, Wasteland Flatfoot's Cap, Talon Riot Helmet. No video available for this mod. See more >>

Reillys Rangers Expanded by Tubal


Don't have any reason to return to the Ranger compound after completing Reilly's quest besides the caps? Feel that a mercenary team of 4 seems a bit small to operate in the DC ruins?
Reilly's Rangers Expanded adds new rangers and new features to the compound over time. As you help the rangers to explore they expand their operation.

This initial version adds new rangers as guards for the compound, a merchant, a player-owned tent, a wearable ballistic mask, and a few other minor tweaks. All features will become available by returning to Reilly with mapping data. Currently there is no consideration for how much data is needed, so 1 map marker is all that's needed to unlock another step. Leave the area for a day or so for the expansion to take place. Also re textures the Ranger Battle Armour, and the ranger logos decorating the place. No video available for this mod. See more >>

See also: 

June 12, 2014

Fallout: New Vegas Popular Companion Mods

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Niner by Mishaxhi



Niner is just a regular guy looking for a good time. He likes dogs, alcohol, sightseeing, meeting new people, smashing things, the work of Dean Martin, sunsets and hard drugs. You can meet him on the road between Goodsprings and Primm, shouting at an inanimate object. Features:
  • Over 500 lines of fully voiced and lip synced dialog.
  • His own quest which unfolds on the road the Vegas.
  • Smaller side quests.
  • Niner always has something to say about anything. He'll comment on many locations in the Mojave, and on the events of several vanilla quests.
  • Fully working companion wheel.
  • A headset that you can use to keep in touch with him.


Unlimited Companions by Oleg Lokhvitsky


Allows you to have as many companions as you want. Will work with all vanilla companions and any non-vanilla companions that are added using vanilla variables (probably will be most of them). The maximum number of creatures allowed to follow a player at any given time is 6. If you are planning to have a large number of companions (>4), it is recommended you also enable the optional add-on that raises that limit to 12. See more >>



Sunny Smiles Companion by gurk_meja


Sunny Smiles is now a fully featured companion, with voice and lip-sync. She behaves and talks like any normal companion, and with some added options. Cheyenne is available as an optional companion as well! Her look and scripting is vanilla, and those that have tried my earlier companions know that's how I like it. This mod is designed for maximum compatibility and stability. Features:
  • Companion Wheel
  • No companion limit
  • Default waiting mode is Sandbox, guard is an option 
  • SetEssential Toggle in Tactics Dialogue
  • Unlimited Weapon Toggle
  • Set home, go home
No video available for this mod. See more >>

Delilah- Mojave MD by scrumpusrex


Delilah is a fully scripted, synced and voiced, lore-friendly female medical companion for New Vegas. She has a fully functional companion wheel. Delilah was raised in Goodsprings and has lived there all her life. She lived with her father and his tribal bodyguard, Sulik until their deaths. She is Doc Mitchell's nurse, and has an aptitude for medicine. She has recently begun thinking of adventure, and helping Doc Mitchell with the wounded stranger in town seems to her like it might be her ticket out.. Can you help Delilah achieve her goals of becoming a legitimate Mojave MD and finding her true calling?
  • Over 300 lines of fully voice acted/lip synced unique dialogue
  • Unique Tattooed Body Type (ALICE T3)
  • 3 Marked Quests leading Delilah along the path of becoming a Mojave doctor
  • And unmarked quest included just for fun (but not without it's rewards!)
  • 3 new perks Delilah gives you over the course of your travels
  • 4 unique new Aid items taught to Delilah by her "Uncle" Sulik [craftable through dialogue]
  • Learns ACTUAL DOCTOR ABILITIES as your companion!! (ie; heal health & limbs, cure addictions, remove poison, & remove radiation)
  • 2 fully-functioning menus (combat menu & medical) usable in and out of combat
  • Essential and Weapon Alert toggles [in dialogue]
  • Affected by the Ferocious Loyalty perk
  • Scripted to use Stimpaks/SuperStimpaks, Antivenom, & Med-X at appropriate times in and out of combat (ie; after critical hits, when health gets low, etc)
Delilah is located in the house next to Chet's store in Goodsprings. See more >>


See also: 

Which one (if any) of those incredible mods have you tried? Share us some thoughts.

June 07, 2014

The best Model and Texture mods for Fallout: New Vegas

Wasteland Flora Overhaul by vurt


A much more varied Wasteland. 101 different trees and plants are carefully placed throughout the wasteland. You'll encounter cacti, ancient bristlecone pines, dead trees, desert sunflowers, desert candle flowers, lupins, reeds, a variety of different junipers, pines and shrubs. Most of the default trees are replaced with higher detailed models and textures.
See more >>


NMCs_Texture_Pack_For_New_Vegas by NeilMc_NMC and EVE - Essential Visual Enhancements by weijiesen and jonnyeah are on 10 best Fo:NV mods of all time list, see them here.


Official Pipboy Readius - New Vegas Edition by AlexScoprion and Brianide


This is the official port of the Pipboy Readius mod from Fallout 3. It replaces the regular ingame Pipboy with a handheld Readius-like device. It also removes the default Pipboy from the player's arm, as well as the accompanying glove.Controllers work. This is something we received a lot of complaints about in Fallout 3. Credit for this is mostly due to Vivanto, so you should all express your gratitude by appropriating him his deserved kudos (see Credits section at bottom for link). The Pip-Boy light is no longer remapped. There is now an Aid item "[Pip-Boy Readius Options]" which can be used to access the uninstallation menu, should the need arise. 
See more >>


Enhanced Blood Textures for NV v2_22c by dDefinder


Increases the resolution size from 256 to 1024 and created new textures for screen, world, wounds, static blood decals and gore. Esps are used to increase the size appearance of the blood. Adjustments for screenblood, added more giblets and new wound textures related to the weapon type. Ini will change max amount and lifetime for blood that is in the world space. More creatures can now cause wounds where before they didn't. No video available for this mod.
See more >>

Monster Mod by Dogtown1


Adds many new creatures to the game integrated through the spawn levelled lists. Now I dont mean red, blue, and orange versions of the default creatures, I mean theres 130 creatures that you have never seen before or they have a new model and texture making them unique, including their stats. What this means is you will always get something to spawn, just not 20 of them. I did this for a reason, its still a challenge with the spawn chance maxed instead of your computer trying to proccess a spawn count so high it blows up your computer. I also set the the respawn time to 2 days instead of 3.
See more >>


Which one (if any) of those incredible mods have you tried? Share us some thoughts.

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4