Showing posts with label Pip-Boy. Show all posts
Showing posts with label Pip-Boy. Show all posts

November 05, 2015

Fallout 4 Launch Trailer and Apps

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Just a "few more days", as Bethesda Devs would say, until Fallout 4 release, and we got a beautiful Launch Trailer that contain spoilers to those who don't want to know anything about the story in Fallout 4. Bethesda is bombing us with lots of new information, screenshots, trailers and Apps lately and I love it. The marketing campaign for Fallout 4 is flawless from a day one!

Now, the trailer doesn't reveal the game story itself, but some of the aspects and game settings. If you ask me, I would watch it anyway, it is that good! Watch it, yeah. Below.


Fallout 4 Launch Trailer



Just a day before the Fallout 4 Launch Trailer, iOS and Android users got a new C.H.A.T. App, and now the Pip-Boy App also! I didn't check the C.H.A.T. App, but I got the chance to try the Pip-Boy App.

Fallout Pip-Boy


The Bip-Boy App is currently working in a demo mode until 11-10-15, and then you will have to connect it with your Fallout 4 game on PC, Xbox One, or PlayStation 4 to get it fully functional. Although in demo mode, you can actually see the Map with no landmarks, and also play the Atomic Command. 

Interesting about the Atomic Command is that it gives you the bonus landmark every 10000 points you collect. It is very challenging to collect 10000 points, I must say, so don't get your hopes too high. You can also view a few weapon and armor stats in demo mode. Get the Fallout Pip-Boy app at the App Store and Google Play. Windows app version will come later today.

Have you seen the latest Fallout 4 screens, launch trailer, or tried any of the new Apps?! Share your thoughts below!


September 26, 2015

Experience Fallout 4 in GTA 5

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Since I love creating this kind of videos, the ones that include scripting, moding, acting and a lots of editing, I had to share this little (but great) thing with you! If you love GTA and Fallout series, this you'll enjoy as much as I am!

The YouTube user Mitch L crafted an amazing GTA 5 video using the Power Armor mod from 5mods.com. Mitch described the video as his shitty version of V.A.T.S. and the Power Armor mod, but I can assure you it's nothing like he said. He made this since the hype for Fallout 4 is so big these days.


Take a look and see it for yourself in this awesome video below;


GTA 5 FALLOUT 4 RPG Mod


Besides the Power Armor mod, there are a few more mods for GTA 5, like the Laser Rifle but this one is also worth of mention - The GTA 5 Fallout 4 RPG Mod. It's actually a combination of mods such are GTA 5 RPG Mod, Fallout 4 Pip-Boy Mod and some others.You can loot, craft and complete quest in the GTA 5 RPG Mod witch also includes a working Pip boy and some other Fallout 4 themes.  Since this is not a GTA fan site, I'll not cover them all, but just this video of a nice and fun attempt of getting into a Fallout world trough the GTA 5, which is, well, worth of mention.

You can see the GTA 5 Fallout 4 RPG Mod in video below;


Video Link

And of course, the Fallout BoS Power Armor Mod for GTA 5 video showcase:


Video link | Mod link

Don't forget to check the freshly updated Fallout 4 Portal for all the latest Fallout 4 news, as the latest article about Character System (S.P.E.C.I.A.L. & Perks)! Fan of GTA? Share some thoughts below!


September 24, 2014

Fallout: New Vegas - Top Unmarked Locations

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Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 63 unmarked locations in Fallout: New Vegas, but I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 30 unmarked locations included, on 6 pages total.

   1. Abandoned warehouse



The abandoned warehouse is located directly east of the Allied Technologies offices. The warehouse is a single room, with half an open space with several file cabinets and desks; the other half is a maze of metal containers stacked high. There are stairs which lead to an empty catwalk on the western side of the room. Before the quest Birds of a Feather, it is apparent that the area is set up in advance, including three brahmin and the containers and about 8 troopers. After the quest Birds of a Feather, the three Legion soldiers that were unconscious before will be standing around, if they were not killed during the quest.

   2. Abandoned shack


It is situated a little north-northwest of Yangtze Memorial. The building is made out of an airplane fuselage piece, and the sign above the door reads as "The Hornets Nest 588". Inside is a usable bed, a reloading bench and a heavily irradiated sink and toilet. There is random loot scattered about the benches and the floor. There is an overturned table placed in an odd location in the middle of the room. Oddly, there is a fire burning in the empty barrel in this shack, even though it is abandoned.

   3. Bootjack Cavern


It is located east of the wrecked Highwayman. From there, head due east (toward Lucky Jim Mine) until you reach the cliff face, then head north along the cliff. The cavern entrance faces west, towards the road. The Pip-Boy display is deceptive because it displays the quest marker on the east-facing side of the mesa, in the cave's interior. Players having difficulty finding the location would be well-advised to begin at the road and head east, rather than beginning at Lucky Jim Mine and heading west. The cavern is a small cave consisting of three sections which are populated by fire geckos. There is a deposit of sulfur and potassium almost identical to the deposit in the sulfur caves, only smaller and not explosive.

   4. Boulder City train station


A building in the northern outskirts of Boulder City. When crossing the rails to the north of the trainstation, there's a cement factory. The rails leaving the station to the east are shattered and spread out. Inside you will find bark scorpions, a Nuka-Cola vending machine, a Hard locked safe, and a Sunset Sarsaparilla vending machine. The cement factory may make the noise of iron settling when you approach it. Up the ramp on the refinery is a duffle bag which contains two trail mixes.

   5. Camp Guardian caves


The Camp Guardian caves is a large network of tunnels and a few large open areas, with its main entrance being at Camp Guardian Peak, directly north of the tent. There are also two additional exits toward the southern end of the cave. The first comes out on a ledge over top of the pathway you took up, just past the Camp Guardian sign. The second is located in an underwater passage at the southern most point of the cave and comes out in Lake Mead, a short walk south of the Camp Guardian sign. The cave is inhabited with 15 to 20 lakelurks and a lakelurk king.

There is also a related quest - Help for Halford. Halford is the only remaining soldier in the platoon that used to be stationed at Camp Guardian, and is now a broken man found crippled within the local cave system. With a doctor's bag or Medicine skill 50+, one can heal his leg and help him escape.

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September 21, 2014

Fallout 3 - Top Unmarked Locations

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Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80 unmarked locations in Fallout 3, and I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 45 locations included, 9 pages total.

   1. Alien crash site



Roughly twenty meters behind the house lies the wrecked recon craft. It is badly damaged and leaking an unspecified radioactive liquid (giving about 4 rad/sec). The only point of interest is at the front of the ship, the side opposite the ruined house. If the player is at the MDPL-13 power station south of the crash site, it can be found by following the power cables north until you come across the alien distress beacon. The signal is called the "Recon Craft Theta Signal" on the player's Pip-Boy 3000. The player can follow this to the site as it gets louder and clearer as one gets closer, and they will start to become irradiated. At the front of the ship, the cockpit dome is shattered. The pilot's body lies outside against a pile of rocks with the powerful alien blaster in his hand. About 120 alien power cells are scattered around. The trail from the house to the ship is full of debris from the crash, most of this cannot be picked up or moved.

After completion of the Mothership Zeta add-on, an alien homing beacon takes the place of the crashed craft, allowing the player to teleport to Mothership Zeta and back at will. It will also have a map marker for easy fast travel.

  2. Abernathy Metro station


An unmarked metro station on the White Line under the Capital Wasteland. Before the war, it was a Metro station used by the citizens of D.C. It is entered through Becton Metro station, entered by the Vernon East/Takoma Park Metro station and is used to get into Takoma Park. The area is infested with irradiated water and mirelurks, as well as many ghouls and various mutated creatures. The status board says it is still in working condition by 2277, but clearly the defilement about the station says otherwise.

  3. Arlington sewer


The sewer is a small underground area located to the south-east of the Arlington Library and is divided into three levels, with two guard rooms and a locked storage room on the bottom level. The storage room can be accessed by a terminal and contains a safe, an armor crate and two ammunition boxes. The sewer also contains several hostile raiders of varying levels.

Southwest of the sewer, there is a Talon Company outpost with a Stealth Boy and a Nikola Tesla and You book on a table, near a bunk bed, on the top floor.

   4. Bethesda underworks


The main entrance is via a metro station entrance located northeast of Bethesda office east. Uncharacteristically, this station doesn't have an obelisk marking its location. Inside the station, the mezzanine and platform are relatively intact. The subway tunnels are partially destroyed, with access being limited to the tunnel openings, and the subway tracks run north to south. Located off one of the destroyed subway tunnels is a service tunnel which leads to a sewer grating ladder. This sewer grating is located south of Bethesda offices west. This station is irradiated by barrels of radioactive waste, with the largest concentrations being located on the platform, the pile of barrels near the service tunnel, and near the sewer grating ladder.

The underworks is populated by feral ghouls, and it is not uncommon to see a glowing one or a feral ghoul reaver (if Broken Steel is installed) here amongst the other types of ghouls. Upon entering, the Lone Wanderer may be swarmed by all of the nearby ghouls at once, forcing the them into a fight with around 6 ghouls of varying difficulty.

  5. Calverton


The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.

The town consists of three buildings; a diner, Gold Ribbon Grocers, and after Broken Steel is installed, Hank's Electrical Supply. Calverton exists as a real town in both Virginia and Maryland, but due to the condensed location format of the game map, it is not possible to tell if the game designers were trying specifically to reference either.

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Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4