Showing posts with label Fallout: Diaspora. Show all posts
Showing posts with label Fallout: Diaspora. Show all posts

September 21, 2014

Most Wanted on VTi Blog Lately


Every now and then, I scan my memory banks to identify the incontrovertibly best and worst moments of the last month or so. Then, when confronted with the sum total of human ecstasy and misery, I write about Fallout gaming instead.. ;) I'm bringing you some of the most wanted articles lately, in case you've missed something. Enjoy!



Wasteland 2 - The Apocalypse Is Now
26 years is a hell of a long time to wait for a sequel, though it's arguable that Wasteland 2 is as much an alternate Fallout 3 as it is the continuation of the original post-apocalyptic role-playing game. I can hardly believe that it has been two and half years since the Wasteland 2 Campaign started by Brian Fargo. Developed by inXile and funded by the fans, on March 13, 2012, first Kickstarter Update showed a great start, and now more than two years later, Wasteland 2 is finally out! It is already reviewed by most of the gaming sites, with high reviewing points, and you can read the Eurogamer's review here, where he got 8/10..
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Fallout 3 - Top Unmarked Locations
Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 80+ unmarked locations in Fallout 3, but I'm bringing you the ones that are somehow interesting...  5. Calverton - The church is easily spotted from the southwest. To the right of the church is a small graveyard fenced off by a broken white picket fence. In the church entrance is a trip wire, which triggers a shotgun trap, and in the back is a grenade trap triggered by a pressure plate. There is also a podium, some barrels, and a few beds. There is a captive to the left of the bed.
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Experience Vault Escape in Real Life!
I don't even know where to begin.. You are sending us so much incredible things that you've done lately, projects, cosplay that you've did, mods that you've created.. And you might think that you've seen it all, but then again, every now and then I got some incredible, awesome, no - epic thing in my inbox. This one is sent by Dmitry Medvedenko..
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After War Nevada - Complete Overhaul for Fallout: New Vegas
After War: Nevada is a complete overhaul for Fallout: New Vegas and is a summary of 2 years of hard work by Jodwig himself. It's enormous mod, which aim was to change and re balance every single aspect of the game. See detailed description bellow, along with the video review by Caedo Genesis.
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Fallout: Diaspora, Fan Based Movie Series (by VTi Crew)

The year is 2296. Vault 101 has been forcibly opened, the reactor rapidly failing. The Vault Dwellers have just couple of months to find a new home before the  Vault's core becomes unstable and explodes. Vault 101 was never meant to be opened, and thus it does not contain the all-important G.E.C.K.. The few inhabitants capable of surviving outside are sent into the wasteland to learn all they can, and a place to settle. The events that follow will change the Capital Wasteland forever..
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Let's Talk About Fallout: Van Buren (by Henry Lombardi)

So by now I assume you're familiar with the story of Fallout: Van Buren. After the critical success of 2, Black Isle Studios wasted no time crafting a sequel. It was given a codename: Van Buren (This being an Interplay thing of coding projects as the names of USA Presidents.), and fans were led to believe this was going to be the best Fallout yet. Now of course the idea of making a sequel better than Fallout 2 is daunting, but that's not what ended up happening..
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Most Popular Drivable Vehicle Mods for Fallout: New Vegas

New Features compared to original J3XDrivableMotorcycle: tilt animation while turning, more realistic driving experience (rotatign wheels and engine smoke), companion riding and double riding, turret with elevation-angle tracking (original one in FO3 only with horizontally tracking), new realistic turning model, using the equation F=m.V^2/R (the faster you drive the harder you turn), Motorcycle caller, teleporting your bike anywhere anytime, Motorcycle storage, fixing 1st-person animation bug, optimized controllability, configurable driving speed, speed blur, and run-over function..
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Fallout: Origins, Comic Series (by Wasteland Angel)

This comic is a prequel to a Fallout game series and it will show (through historical facts) how first dwellers from the Vault 15 have managed to form, through the years, such a big faction as it is the New California Republic. My choice was Fallout: New Vegas as a base for this project. It has more original setting for a prequel than Fallout 3. Next thing was to mod the game. I searched through Nexus and found that one crucial mod that will make all of the boundaries on the map to disappear. OWNB - Open World mod, a mod that unlocked a whole new and empty world for this project..
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August 30, 2014

Fallout: Diaspora


A Fallout 3 based fan-movie series.


Disclaimer: This is not a high-end production, it is a fan-based movie, and all parts of this video (including audio parts, except voice acting) belongs to Bethesda Softworks LLC, a ZeniMax Media company, and are for entertainment purpose only. All rights go to the developers, IP owners, etc. credited below.

After we finish Fallout: Diaspora Ep.3, we'll then focus on re-creating the full movie Fallout: Diaspora, maybe even on a new engine since Fallout 4 release, and for that, we could use all the help we can get from devoted fans such is yourself! Visit Vault-Tec inc. Patreon page for more information.


Actors:

Amata: Tiffany "Ladylonewanderer" Parker
Officer Matt: Ralph Streb
Officer Jeff Richards: Calvin Cook
Officer Steve Armstrong: Angelo "Wasteland Angel" Horvath
Officer Jim Wilkins: Ralph Streb
Sheriff Harden Simms: Calvin Cook
Stockholm: Henry Lombardi
Hannon, Chief Officer: Ralph Streb
Vault Resident Linda: Ivana "Antagoria Black" Horvath
Narrator: Tiffany "Ladylonewanderer" Parker

Story and Script Edit: Angelo "Wasteland Angel" Horvath and Henry Lombardi
Video, Music, SFX, Sound and Voice edit by: Angelo "Wasteland Angel" Horvath.

The Story

War... War Never Changes. The atomic flame that reset the Earth came with severe penalties. In the Capital Wasteland, that penalty was water. The Potomac ran thick with toxic runoff, and purifiers were scarce. It was truly a wild land, with only a few scant settlements  between vast expanses of ruins and danger. That was, until, Vault 101 opened. From the Vault came two strangers that would save the Wasteland. The stories of the two are well known but scattered, with some claiming things that seem almost impossible to be true. But what everyone does know is that they, with the help of The Brotherhood of Steel, brought pure drinking water to the wasteland...

That was over 20 years ago. The year is 2296. Vault 101 has been forcibly opened, the reactor rapidly failing. The Vault Dwellers have just a couple of months to find a new home before the  Vault's core becomes unstable and explodes. Vault 101 was never meant to be opened, and thus it does not contain the all-important G.E.C.K.

The few inhabitants capable of surviving outside are sent into the wasteland to learn all they can, and a place to settle. The events that follow will change the Capital Wasteland forever.For better or for worse, remains to be seen.

Fallout: Diaspora, Ep.1



Fallout: Diaspora, Ep.2


In this episode, officers Matt, Jeff, Steve and Jim are heading for the Megaton, the first stop of their epic journey. Megaton is relatively close to Vault 101, and it is a perfect place for equipment exchange and some useful info. After they decide to take a shortcut to Megaton, a whole hell broke loose..

Fallout: Diaspora Ep.3 - Teaser trailer



Teaser trailer for Fallout: Diaspora, Ep.3. Showing a long journey with some more action. After we finish Fallout: Diaspora Ep.3, we'll then focus on re-creating the full movie Fallout: Diaspora, maybe even on a new engine since Fallout 4 release, and for that, we could use all the help we can get from devoted fans such is yourself! Visit Vault-Tec inc. Patreon page for more information.

We encourage you to interact with us and other users by commenting and sharing posts and submitting related feedback to this post so that we can improve. Our question to you; Do you think that Amata and Matt will find the "Lone Wanderer", and is he actually able to help them with their problem? The more engagement this gets, the better next episode will be. Thank you, your VTi crew.

Fallout, Fallout 2, Fallout Tactics, Fallout 3 and Fallout New Vegas are Copyright 2008-2014 by Bethesda Softworks LLC, a ZeniMax Media company. Bethesda Softworks and Bethesda Game Studios and their respective logos are registered trademarks of ZeniMax Media Inc. All rights reserved. The Video (including audio) posted on this FALLOUT FAN PAGE are for non-profit, educational or PERSONAL USE ONLY. We do not claim ownership of anything posted on this page. All rights go to the developers, IP owners, etc. credited above.


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