Showing posts with label Fallout 4. Show all posts
Showing posts with label Fallout 4. Show all posts

June 03, 2015

Let's Talk About Fallout 4's Trailer

So after a long long LONG wait, Fallout 4 is finally here! Now we just have to wait to actually PLAY it, but hey, taking pleasure in small victories is how I live my life. The next obvious progression for any Fallout fan is to watch the reveal trailer again and again, finding all manner of tidbits one can find in only 3 minutes of gloriously rendered game hype fuel.

For those of you who haven't actually SEEN the trailer, here you go:


The Opening Song
Critical to any Fallout-related trailer is the old-timey music playing at the start. Once again, the Ink Spots got us covered with "It's All Over but The Crying", a very fitting title considering the context.

Through the trailer, we have brief glimpses of the world before The War. This is especially fascinating to me, as the idea of a tutorial or game sequence in which you experience first hand what life was like before the bombs fell was always something I wanted to experience in the Fallout universe.

The dog that never seems to die while at the same time always dies makes a return of sorts. We have yet another canine companion for the series, and my money's on his name being the same as always.

Both Old and New
If one looks closely at the environment of the house, it seems to imply that this entry in the series doesn't take place very long after the War itself. This is actually evident throughout the trailer, as we follow a young boy running to the Vault in the pre-war sequences, and we then cut to Vault 111 opening with what we can assume is the young boy (The main character) stepping out for the first time. This would mean that the pre-war sequences will probably serve as a tutorial and character design part of the game!

It's Boston!
One can pick out from the various scenes that the game most definitely takes place in Boston, Massachusetts, as so many predicted before. I'm just glad it doesn't look exactly like DC did.

Enemies Returning
We get a few shots of enemies in the trailer, all of which appear revised in a way. There's a brief shot of what I assume are ghouls charging the player, what appears to be a Mirelurk scuttling along the sand, a much improved looking Protectron, and of course, everybody's favorite: The Deathclaw.

Zeppelins and Power Armor
One of the more striking shots of the trailer comes in with an honest to god Zeppelin, decked out all sci-fi-esque, looming over the famous Paul Revere statue in Boston's North End (Further solidifying the location). We also get a few shots of Power Armor clad individuals, but as others have already pointed out, it would seem one can make Power Armor out of spare parts, or even mod your own.

The New Megaton
Several times throughout we get shots of this post-war town, which, based on what one can see in the scenes, is called Diamond City. I would put money on it being the Megaton or New Vegas of Post-War Boston, the central hub for the player to rest in between hours of exploration and adventure.

Found his Words
So everybody's losing their shit over the main character (Or someone who may not even be the main character) speaking at the end of the trailer. While I highly doubt that your character will actually make verbal utterances other than the usual grunts and yells, I think it would be interesting to finally have one. Also, note how the jumpsuit for 111 is more akin to the original tight-fitting jumpsuits in the first 2 games as opposed to the looser baggy ones from Fallout 3 and NV.

There's a ton more little things to pick out from the trailer that I won't go into here, but, needless to say, this alone is a lot to take in. I for one will be watching with eyes glued to the screen for Bethesda's E3 outing, where we will undoubtedly learn more about this triumphant return. Feel free to share your thoughts on Facebook and Google+ post, and remember! War...War never changes.

Article by Henry Lombardi

April 04, 2015

Incredible Fallout: New Vegas Mods That Will Ease Your Waiting for Fallout 4

Some are finished and some are in beta stage, but all of the mods have one thing in common - dedicated fans standing behind them. We covered some of them already, like After War Nevada - a complete game overhaul, and the upcoming Fallout: Lonestar - a total game conversion, and we also have our most popular gameplay effects and changes for Fallout: New Vegas list of mods. Not to mention Fallout: Project Brasil - a DLC like expansion, and Fallout: The Story - a huge mod in making, to play original Fallout in 3D.

For more popular Weapons, Armors, Companions, Factions, and other mods, head here. The main reason you're here is this, relatively new, awesome mod, simply called DUST - a Survival Simulator by naugrim04.

DUST is a Post-Apocalyptic survival simulator with an emphasis on lore and story. DUST completely overhauls nearly every aspect of the game to better represent an apocalyptic survival-horror atmosphere. Naugrim stated he created DUST because he was disappointed by the atmosphere of the Mojave.
The Mojave seemed too... tame. That's where DUST comes in. - naugrim04
Combat, weather, perks, loot, enemies, you name it. Some areas have even been visually overhauled. All vanilla NPCs have either been killed or changed beyond all recognition. You will not be able to complete quests or join factions. There is but one quest in DUST. Stay alive.

DUST takes place 20 years after the events of New Vegas. As you explore you will slowly learn the story of DUST, but unlike vanilla Fallout, you are not the main character. You are simply a bystander, and must create your own story. There is one way to win DUST. A true survivor must escape the Mojave. With help from notes and keen observation, one may be able to learn of the exit. Even then, the player will have to go a long way to get out. I have never made it through without the console, so it ain't easy.

The atmosphere of the Mojave has been completely redone. Nearly all weather has either been replaced with that of the Divide or edited to have a dusty/polluted feel. All healthy looking desert plants have been replaced with dead counterparts. Oh, and Lake Mead is drained. Actually the entire Colorado River is drained. It's a Tunneler-infested Labyrinth now.

Don't Starve
Dehydration and starvation rates are now greatly increased. At the same time, available food and water have been greatly diminished in number. Gathering sufficient food and water will now be a struggle. (Hint: Don't go to bed thirsty. You will die.)

Don't Get Shot
Humans (including the player) are now much more susceptible to wounds due to me increasing the damage multiplier on each body part. You may initially curse me when you first get torn apart by a Tunneler, but you'll thank me when you realize how little ammo you'll have to shoot with.

Don't Cry
DUST is hard. Really hard. And it only gets worse the closer to Vegas you get. You're probably gonna die a few times. Strategy is incredibly important if you want to survive. You can't just run into battle and rely on your compass to tell you who to kill. You'll need to scope out each situation as it arrives.

Ammo is very rare. Most ammo you find will be junk rounds. Food and water is very rare. And before you get any ideas, no you can't just drink out of one of the many faucets of New Vegas. Plumbing doesn't work in the apocalypse (what? shocking!). You can still drink the brown sludge in the bottom of toilets, though. If you so choose, you can eliminate hunger as a threat by turning cannibal. Cannibalism is treated as an addiction, however, and will result in some penalties. Meds and other loot are also very rare.

  • Dead Money DLC, Honest Hearts DLC, Lonesome Road DLC
  • An alternate start mod of some sort

What is your experience with this humongous mod, share us some thoughts (comment) about it on the comment section below. Get Fallout: DUST here.

February 17, 2015

Fallout 4 Wishlist

While waiting for E3 2015 in June, and hoping what everyone else is (at least Fallout fans) - we can at least put some constructive discussion about what we would like to see in the next Fallout installment, aka Fallout 4. We already put our thoughts about why the next 10 years of Fallout will smash the last 10, and there you can see our point of view about the time and depth, when new Fallout game kicks in. Our sister website - RPG Gamer already did their Fallout 4 Wishlist and you can check on that also. One good thing about adminning a Vault-Tec page is - we do a lot of research with our fans and that put us in a slightly better understanding about how the real Fallout fans are thinking. Anyways, that's what Vault-Tec is all about - to do scientific researches on you - innocent people, who are not even aware of what's really happening out there.. ;)

Here is what we would like to see in Fallout 4 (if that's what is going to be called), and what did you say about some of them.

Drivable Vehicles

In Fallout 2, we had a drivable car which, in terms of the impact on the game, did only a speed-up the fast traveling and you could use more storage to put your belongings into the trunk. BUT, for that "little" touch, you had to work your ass really hard to even get it functional in the first place. Then some jerk stole it from you in New Reno.. God, how mad I was. But aside Fallout 2, your thoughts were pretty mixed about the cars. Most of you did agree, however, that some drivable means of transportation should exist in the next Fallout installment. It could be a bike, train, horse, camel, buggy, whatever - your point was pretty clear: there should be drivable vehicles in Fallout 4.

You can check and comment your thoughts on Google+ and Facebook posts about drivable vehicles in next Fallout game.

House Builder/Editor (of a sort)

We then asked you would you like to have some sort of a "house builder/editor" in the next Fallout installment - to be able to build a house from scratch, the way you want. Of course, a lot of mixed opinions were made about this - from "we don't want Sims Fallout game" to "Yes, for an RPG game it would be awesome" and "HELL YESSSSSSSSS FREAKING EPIC!!!!!!!! DO IT! NOW!!" You also confirmed our "theory" that there should be some sort of house builder, but only if done right. To be able to build a shack, house, or even to "fortress" an existing house from the various junk found in the wasteland - that would be just another special touch that would add nothing but more realistic feel to the game. Definitely something we would love to see in Fallout 4.

You can check and comment your thoughts on Google+ and Facebook posts about House Builder / Editor in next Fallout game.

Weapon and Armor Customization

I think we can all agree that we need to give our characters some special touch of our own. I do think, however, it would be very hard for Devs to do this one, at least to do it right. And it all depends on the game "realism mechanics" itself. For example; You find a marker, and by some strange faith that marker works, you then write your dog's name on your helmet, because you love your dog so much. But then, the rain drops down and wash it away.. Bad luck. And then again, if you are very lucky to find a water-proof marker, your problem with water ends. That's just a basic example, there are also lots of world objects that could be usable to reinforce (decorate) your armor with. Traffic signs, plates, tires, cans, spikes, etc.. Also, with enough skill points, you could build your own weapons, with your own specific decoration in mind.

For us, this is also a thing that would be neat in next Fallout installment. You can leave your thoughts about weapon and armor customization on our Fallout 4 wish list post on Google+ and Facebook.

Different Races

While it would be nice to play in the world of Fallout as a Ghoul or even Super Mutant, and it might be easy to implement this "feature" to games like Skyrim (along with all the other RPG games), for Fallout it may not be as simple as that. Why is that? Let's just say, that in EVERY Fallout game (except 2 and New Vegas), you start your adventure from the Vault. The thing about all of that is the same - unknown world that awaits you out there. That "card" the Devs played for a reason. Even Fallout: New Vegas had a similar card (you lost your memory while being shot in the head). Fallout wouldn't be Fallout if it weren't for that card. Now, it is easy to start the game story as a human, but if you have to change the race, that would mean a whole different story from the beginning. You can't simply start your game as a ghoul in a Vault of humans and any other way around. This could work only if you start your game outside the Vault, but that's hardly going to be a case with Fallout 4.

As "logical" may sound for new Fallout game to have a race selection other than human, I highly doubt we will see that. And I hope I'm very wrong about it! You can leave your thoughts about different races on our Fallout 4 Wishlist post on Google+ and Facebook.

Other Miscellaneous

Other things would be (of course) bigger map, better weapon and armor mechanics for both, use and repair, refined hardcore mode, better dialog cinematic, various weapon mounts, no loading screens anywhere in game (if The Witcher 3 can do it...), no invisible walls and I think we're all set. With all of this featured above and, of course, next-gen graphics and game physics, with story so non-linear and deep in Fallout 4, I think we would get the best Fallout game ever, another Game of the Year and Bestseller title that would feed the gamers around the world for a long, long time. That would explain all the waiting we are forced for so long. No Witcher 3 could compare with Fallout 4 despite it has 30+ possible endings. But then again, it's fan's talking.

While waiting for the "big announcement" from Bethesda at E3 2015 in June, we can put some constructive opinions about what we would love to see in the next Fallout installment. Feel free to comment on anything you would love (hope) to see in Fallout 4 on Google+ and Facebook post. Thanks to all the fans that have been our test subjects for so long as well!

November 30, 2014

Why the Next 10 Years of Fallout Will Smash the Last 10

It is only logical way to think that in the next 10 years we will deeply enjoy Fallout 4. Let's remember the facts from the past; Original Fallout game came out back in 1997, Fallout 2 the next year, in 1998, and spin-off Fallout: Tactics came out in 2001. So, we "old" Fallout gamers enjoyed Fallout for more than 10 years until we finally got the new-gen sequel Fallout 3.. I know not many will agree, but New Vegas is actually another spin-off, no matter it is more similar to original Fallout games and it should be the true sequel to Fallout 2. So, when we can expect Fallout 4? In *2018! 10 years after Fallout 3 came out.. In my opinion, it will be worth of waiting as it was worth to wait for Fallout 3 for 10 years. It will also be the next-gen game and it will rock our world.

One of many popular memes about Fallout 4
When it comes to announcement, it could happen very soon, at VGX 2014, but I wouldn't get my hopes too high. Geoff Keighley, the executive producer of VGX, stated that he had a “great night planning with the ladies who run Bethesda,” hinting the possibility of a major game announcement. If Fallout 4 gets announced at VGX 2014, then we can expect it to come out in late 2015 / 2016, but as I said, I wouldn't get my hopes high. Bethesda also recently filed the trademark for Pip-Boy, but to me, it is something that should have been done in years before, and I don't think it has anything with hinting a possible Fallout 4 announcement. Let's just remember that there have been numerous hoaxes and speculations about the game, though officially there is no word yet.


To get back on the topic, the next 10 years of Fallout will smash the last 10 simply because we will get Fallout 4 eventually, and it will be the next GOTY, a game of epic proportions, just like it was Fallout 3 compared to Fallout 2 (I don't mean the story). It will be next-gen and that means the developer will be looking to improve the gaming experience by releasing it for next-gen consoles and PC only, with better graphics, processing power, detailed environment, immersive feel, and even with a deeper plot. According to a report by JBG News, this will lend a sense of morality to the game character. It opines that the developer could "exploit the idea of morality and use it as a driving force behind Fallout 4, intensifying the player's attention to detail and wanting to right (or wrong) things."

* Shots fired.

September 30, 2014

Fallout For Dummies

before the Great War, some geniuses in the government decided that it might be a good idea to have a backup plan in case the worst should happen. They contracted the Vault-Tec company to build massive self-sustaining underground fallout shelters called “vaults” in order to preserve select segments of the American people centuries after a nuclear conflictIt is later revealed that the body snatchers belong to an organization called the Enclave, the remnant of the United States Government.

84 years after a thermonuclear Armageddon (called “The Great War”), the first Fallout followed the adventures of an intrepid explorer from Vault 13. Fallout’s protagonist, the so-called “Vault Dweller”, emerged from such a vault to find a harsh and blasted wasteland once known as California.

Vault 13 needed a new water chip if its inhabitants wanted to continue drinking clean water. So the Vault Dweller would have to endure all the Raiders, Radscorpions, Technophiles, Mutophiles, and other deranged life forms the California wasteland has to offer. In the process of procuring the water chip, the Vault Dweller discovered a plot to unleash an army of grossly mutated humans (called “Super Mutants”) upon the wastes. Moreover, the army’s leader, The Master, planned to use a Forced Evolutionary Virus (FEV) to create even more mutants. While there were several possible endings, official canon holds that the Vault Dweller got the chip and defeated the Master, but was exiled from Vault 13 for his/her trouble – to keep the vault’s children from hearing the heroic tale and leaving the vault as well.

80 years after the events of the original Fallout (2241 AD, 168 AGW [After Great War]), Arroyo, the village founded by the exiled Vault Dweller, is suffering a severe drought. However, the original Vault Dweller has long since left the village and is assumed dead. His/her grandchild called the “Chosen One”, is called to aid the village. Told to seek a G.E.C.K.. (Garden of Eden Creation Kit), a device capable of reshaping the barren wasteland into a healthier ecosystem, the Chosen One retraces the steps of his/her grandparent to Vault 13. However, Vault 13 is not as the Vault Dweller had left it. Its populace had been culled, most of its inhabitants kidnaped. And there’s nary a G.E.C.K. to be found. The Chosen One returns empty-handed to Arroyo, to find that it has now been culled as well.

Chosen One learns Earth shattering truths about…well, just about everything. Everything you thought you knew about the Vaults, the Super Mutants, and the pre-war United States was wrong. The short version? The government was fully corrupt, many of the vaults were designed as human Petri dishes, and the Enclave wants to use a modified FEV to slaughter anyone whose DNA isn’t completely pure. However, the Chosen One put a stop to this nefarious nonsense by destroying the Enclave HQ, but not before rescuing the captives from Vault 13 and Arroyo. The two communities founded a new settlement and lived together in harmony happily ever after…ish.

All is well and good in California, but not so in the Midwest. The Brotherhood of Steel, a quasi-knightly order dedicated to the preservation of pre-war technology, is fighting hard in and around Chicago. The Great Plains are now home to legions of malevolent factions, and the Brotherhood is the only beacon of order in sight. But their numbers are thin, so they’re forced to recruit from the local tribal populace in order to fill the ranks. The player takes on the role of one such initiate. Leading a squad of fellow initiates into battle against a clan of Raiders, the Initiate soon earns himself a place as a proper Brother of Steel. It is revealed that the immediate goal of the Midwestern Brotherhood is to push into Colorado in order to find “Vault 0”, a supposed treasure trove of pre-war technology and the key to dominating the Midwestern US. However, the warring factions of the region make attaining their goals difficult.

After the Initiate has finished wading through the corpses of Beastlords, mutants, and Reavers, his unit finally reaches “Vault 0” (revealed to be Cheyenne Mountain). Vault 0 also happens to be the home base of a malevolent brain/computer hybrid known simply as “The Calculator”. The Initiate’s unit strikes deep in Cheyenne Mountain, past the Calculator’s armies of robots, until it destroys the Calculator itself. Having finally found a defensible position, the Brotherhood formally establishes its Midwestern chapter.

The goings on in California and the Midwest went largely unnoticed by the inhabitants of the “Capitol Wasteland”. There was no growing threat on the horizon. There were no factions any worse than the others. Life was hard, and then you died. But in this bleak limbo of an existence, a group of scientists touched upon an impossible dream: clean, non-radioactive water. For everyone! The project was ambitious and progress was slow. But then the birth of a certain child derailed “Project Purity” entirely for 19 years. The project leader, a brilliant scientist known simply as “James”, abandoned the project in order to raise his child in the comfort and security of nearby Vault 101, vowing to return once his child reached adulthood and no longer needed him.

But bonds of blood run thick in the wastes, and the child followed in James’ footsteps soon after he escaped Vault 101. The ever persistent Lone Wanderer eventually tracked James to another Vault, freeing him from the mental prison of a mad overseer. For the briefest of moments, along with a team of volunteers, father and child worked side-by-side. Then the Enclave crashed the party, killing James in the process. After leading the surviving volunteers through the subways and sewers, the Lone Wanderer took refuge with the local Brotherhood of Steel chapter. Scientists assured the Brotherhood that the project could be completed if the project site was retaken…and if they were able to obtain a GECK. Of course, none was better suited that the Lone Wanderer to find the fabled artifact. But just when the GECK was pried loose from its radioactive confines, the Enclave ambushed the Lone Wanderer and brought the adventurer to their secret base at Raven Rock. However, the intrepid hero seized upon an opportunity to escape, destroying Raven Rock and bringing the GECK to the Brotherhood.

Holding to their end of the bargain, the Brotherhood clashed with the Enclave ranks for control of the project site. The Enclave garrison was eventually shattered, and the Lone Wanderer, supported by a company of Brothers, was able to install the G.E.C.K. successfully. However, legend holds that one final act of radioactive service either killed the Lone Wanderer or inflicted such injury that the adventurer barely survived (depending upon whether you bought a particular expansion pack and assuming you didn’t force a follower to commit the final, suicidal act of heroism).

Despite the bombardment of numerous nukes, the city of Vegas managed to survive the war mostly untouched. In the aftermath, a group of people formed touting the values of the old governmental system and called themselves the New California Republic, or NCR. Thanks to the Hoover Dam, the NCR and citizens of New Vegas have access to clean water and power, something most areas lack. At odds with the NCR is the Legion, a dictatorship lead by a man who renamed himself Caesar. Based on the Roman methodology of conquering other civilizations, the Legion absorbs nearby tribes and enslaves a portion of their population. The NCR and Caesar's Legion butt heads over control of the area, and tensions are high.

And then someone just tried to kill your face with bullets, which was bound to happen eventually to a courier in the post-apocalyptic frontier. If it weren’t for a meddling robot and charming local doc, you’d be something’s lunch. But you’re brought back from death and your motivation is clear: find the dickheads who put holes in your brain. If you happen to be caught up in a large-scale conflict along the way, that’s only because it’s Fallout. Your Vault uniform and Pip-Boy come from the friendly doctor who rehabilitates you during character creation. While the game takes place three years after Fallout 3, it doesn’t have any direct ties to that story, though it may drop hints, and will definitely feel familiar to players of Fallout 2.

When you enter the Mojave Desert for the first time you'll notice that the landscape looks similar to the previous wastelands, but now there's actual vegetation around. While most of it is dried up, you can find and harvest fresh fruit, seeds, and herbs, which you can use to whip up concoctions like healing powder or stimpaks. Though the game is still really difficult when you're inexperienced, the main missions lead you along a relatively safe route to the New Vegas strip, where the story starts to get interesting.

Wandering the desert, you'll meet friendly people and kill aggressive monsters and thugs. Or maybe you'll kill friendly people and become friends with the thugs, although you should still kill the monsters. with it's hardcore mod becoming sort of a Sims situation, you'll have to make sure you regularly feed, water, and rest your character. Adding to that inconvenience is that everything, including ammo, counts toward your weight limit. There are also limitations on your ability to fast travel - if your character would dehydrate by the end of the journey, you won't be able to embark until you've had some water. Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

What happens next? Well, Fallout 4... Until that part of the story, thank you for reading, and share it with your Fallout friends!

Recommended read:

September 29, 2014

Should Fallout 4 Be A Prequel To Original Fallout?


What exactly would be a prequel to original Fallout game? Since Fallout take place in the year 2161 on the West Coast of what used to be the United States, California, the most logical would be for a prequel to be set at least somewhere in the US, before 2160. Not Canada, or whatever, but US! I can't really imagine that "fallout feel" somewhere outside the US. But how far in the "past" should it go?! I don't believe that any future Fallout game will ever be set during the Great War, or even before, no matter how "awesome" that would be. Maybe in a form of DLC. Then again, moments after the war, the game setting would be too dark, so that's also a no from me. The best time-frame for a Fallout prequel, for me, would be somewhere between 2127(9) and 2142(9). Can you see where I'm going?! No?!?

The thing is, the US government (Enclave), and Vault-Tec, never really believed an actual nuclear war would occur and the real reason for the existence of vaults was to run social experiments on pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they would recolonize Earth after the vault opens. Vault-Tec was commissioned to build only 122 such vaults. The Enclave, responsible for the experiment (officially known as the "Societal Preservation Program"), considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The purpose of the vault experiments was to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable. Despite all of this, the experiment may be considered a success in terms of the data collected - data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives, most of whom would have died anyway if not for the vaults.

Now let's focus on specific time frame the new Fallout game could take place. I will go in order from the first Vault openings after the great war:
  • Vault 12 - In order to study the effects of radiation on the selected population, the vault door was designed not to close properly. This is the Necropolis vault and a large population of ghouls was the result. Interesting, but not so much for a game to be based on.
  • Vault 8 - a control vault located in West Nevada. It was designed to re-colonize the surface after 10 years. It opened as intended after receiving the all-clear signal, and its residents emerged to begin rebuilding civilization (with G.E.C.K.). Vault City was the result. And that's a no from me, for a game prequel plot.
  • Vault 70 - first mentioned in the Fallout Bible and was going to be mentioned in Van Buren, the canceled Fallout 3 project where the Vault opened in 2190, and its inhabitants founded the town of New Jerusalem. Yeah, that's also not an awesome prequel game plot idea..
  • Vault 15 - (there are few vaults that may been opened before vault 15, but I really want to shorten this article.) Intended to stay closed for 50 years and include people of radically diverse ideologies. The birthplace of three raider groups and Shady Sands (later to become the NCR). This could build an awesome prequel story, and this one in my opinion, is the best story "base" for a Fallout prequel. We even made a comic series - Fallout: Origins. Feel free to check it out, although it includes only the first part of the series.
On the other hand, another great story for a prequel would be the Enclave themselves (something like Fallout: BoS). Enclave is present in every Fallout game so far, but you couldn't actually side with them as a faction member. Relatively early in the fateful year of 2077, with the planet ultimately headed directly for nuclear devastation, the President of the United States and various other members of the continuity of government fell back to multiple secretive, and heavily fortified locations all around the continent. When the bombs began to drop, they lost communications with the main group that was to be headquartered at the Poseidon Oil Rig in the Pacific Ocean.

For a long time after the Great War, the Enclave sat quietly in its oil rig, consolidating its forces and working on gaining a technological edge over anyone on the mainland. Eventually, when they felt it would be safe, they decided it was time to move out and start working towards the rebirth of America. And pretty much here starts original Fallout game. To me, Oil Rig is not an option for a prequel (yes for DLC later on), but rather some of those secretive, and heavily fortified, shelter locations that lost communications with the Poseidon Oil Rig. With so much options here, it makes sense for a prequel to be built. 

With all those ideas listed above, I'm not saying that next Fallout game SHOULD be a prequel, I'm just focusing my thoughts on IF next installment will be a prequel. I didn't go so much into details, as this article would be then five times bigger. You can share us your thoughts on #VTi Facebook or Google+ post. Thank you for reading, share it with your Fallout friends!

October 23, 2013

Global Fallout Day

The Great War started and ended in one day, it was a Saturday and it took place on October 23rd, 2077, lasting approximately two hours. Now on October 23rd, every year Fallout Fans celebrate the Global Fallout Day!

Join us and submit (message the page) your Fallout related stuff at Vault-Tec inc. Facebook Page, (anything from memes to cosplay pics) and vote for the best one! The Winner will be a person with the most votes by the end of the 23rd and gets a random game on Steam (Steam account needed!). There is also another giveaway available for Fallout day (Like, Share & Comment Post), check it here.

Every submitted Fan content is represented here and you can vote for your favorite one (or more!) on the pole to your right [pole ended and deleted on November 2013].

Benedetta Ruggeri - Dexter ave

C.J. Jackson - Pre-war TV commercial

Matthew Quinn - Megaton Psycho Origins

Henry Lombardi - Vault Boy Pumpkin

Scott Daly - Fallout Tribute

Tom Nguyen - Vault-Tec inc. Fan Art

This is all for now, but more will be added soon! Send us your Fallout related stuff at Vault-Tec inc. Fan Page (Message the page), and don't forget to vote!

Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4