Showing posts with label Fallout. Show all posts
Showing posts with label Fallout. Show all posts

April 09, 2016

Bethesda is Ready for a Fallout Movie



Although the film adaptation of the popular post-apocalyptic RPG franchise, Fallout, is not currently in production, it may happen according to Todd Howard.

Todd recently confessed he isn't totally against the Fallout Movie idea in an interview with GI.biz, adding "We've had a couple of inroads, particularly with Fallout, which is a bit stickier than Elder Scrolls, but everybody's kind of asked and I've taken a number of [Fallout movie pitch] meetings over the years and nothing quite clicked where I felt, 'Oh, that would be as good as the game."


According to Howard, making a film based in the apocalyptic setting of Fallout risks potentially influencing fan opinions of the games in a negative way.

Personally, I think Bethesda is preparing for the right offer, and The Fallout 4's Wanderer Trailer is their take on something like that, just to see how fans would react to it. Or even better, they might be already working with some studio for some time now. If you remember Todd's appearance on E3 2015, when Bethesda announced Fallout 4, he admitted that Fallout Shelter is hinted in Fallout 3's Trailer. Check it below, to remind yourself;


Bethesda is well known at hinting various things in details of the trailers and even the games itself. Cinema Blend has an interesting article called "Fallout 4 Live-Action Trailer Is Probably The Closest We'll Get To A Movie", and all I'm asking is why? Why create a Live-Action Trailer in a first place? There's a reason to that, trust me.
"And that may happen. I don't rule it out, but nothing really has clicked where - the games are popular enough and that's their identity." ~ Todd Howard

February 28, 2016

How To Survive A Real-Life Nuclear Fallout


The Fallout series takes place in a world decades after the nuclear war has destroyed most of the civilization. Only those who hid in fallout shelters (aka Vaults) survived. But could you actually live like this for any prolonged period of time? There’s a lot to think about.

First, you’re going to need underground shelter to protect yourself from the damaging particles of ionizing radiation. Prolonged exposure to this nasty stuff can cause serious illness, and eventually death.

Image Credit; Vault-Tec Inc.; Fallout 4 - Vault 81.

If you figure that out, you’ve then got to start to thinking about how you're going to get food and drink down here, needing to be 61 meters (200 feet) beneath the surface for safety.

January 06, 2016

Submit Your Fallout Related Content


Want to show off your awesome killstreaks or lucky escapes from the various creatures from the Fallout universe? Created some awesome mods for Fallout 3 / Fallout: New Vegas / Fallout 4? Submit your creations in a form of a video link in a message, to get featured on our Tumblr, Twitter, Google+ and Facebook Page!

If the provided content is something that really awesome, it might as well, be featured here, on the Vault-Tec Inc. blog! From time to time, we will be giving away prizes to the best videos. Please read the content agreement terms if you wish to continue.




October 18, 2015

Beautiful Fallout-Themed Photo Session from a Couple from Moscow



We already have our list of Amazing Fallout-themed Things in Real Life, and this is certainly one of them! If you remember our article Experience Vault Escape in Real Life, then you know who sent us the whole story.

If you've never read the article, I highly recommend you to do so! The whole story about the Real Life Vault Escape was sent in by a true Fallout fan from Moscow, Russia - Dmitry Medvedenko [Twitter].


This time, Dmitry sent us another Real-Life Fallout-themed experience, which he now shares with the woman he married, not so long ago. It's the same woman he experienced the Vault Escape in the first place - Katie! Dmitry and Katie did a beautiful pre-wedding Fallout-themed photo session just a few weeks before their real wedding. Dmitry sent us the photos via our Facebook page, and continued: "We both love the Fallout concept and style, and we hate the classic wedding cheesy stuff."

I asked Dmitry about the history with Katie, since they both love Fallout, and he just added: "I'm crazy about Fallout, Katie's crazy about me, so now she loves it too." Personally, I'm very happy for them, as I'm happy for every couple around the world that is in love with Fallout! Check the gallery Dmitry sent us below;


You can see a photo session rich with Fallout-themed props, from the original Fallout to the newest title, like the Gauss Rifle (which is Katie's favourite weapon), Pip-Boy, Vault Suite from the Vault 13, G.E.C.K., a pre-war wedding dress and then some. You can also see Geoffrey - a German shepherd police dog, which is a nice touch regarding the upcoming Fallout 4!

Dmitry and Katie freshly made a Fallout Nerds Russia page on Instagram, where you can find the latest from them! The Vault-Tec Inc. wishes for Katie and Dmitry to spend their lives dedicated to each other and Fallout also, and many happy hours while playing Fallout 4!

If you're one of the lucky ones, that has his better part also in love with the Fallout universe, and also have some incredible makings of yours to share with the community, feel free to contact us via a message on our Facebook page, or simply send me an email!


September 02, 2015

Imagine Fallout 4 as an Isometric, Old-School Styled Game



The Stasis developer and the game artist, Chris Bischoff, is a huge fan of Fallout franchise, and classic Fallout games were a big inspiration for Stasis creation, which is also an isometric game. Chris Bischoff is known as a really talented artist when it comes to isometric art, and he did some pretty awesome art of various game titles such are Bioshock Infinite, Assassin's Creed 4, and some others, which you can see at this Imgur gallery.


Chris decided to pay a little tribute to Bethesda’s RPG releasing the following images, showing what Fallout 4 would look like as a 2D isometric game. Sadly, only two pictures of 2D Fallout 4 are available on Imgur, but those two will do for now. :)



If you're a fan of old-school isometric games, you can download the Alpha Demo version of Stasis (2013), or you can check the game on Steam, which is now 20% off.

If Fallout continued with an isometric perspective, would you even consider to play Fallout 4? Do you believe that hype would be the same?! Would you pay $60 for 2D Fallout game!? I know I would! Tell us what you think of this finely crafted art, and remember - We'll be there!

Check our Fallout portals: Fallout, Fallout 2, Fallout: Tactics, Fallout 3, Fallout: New Vegas, Fallout 4 and Fallout Shelter.


April 06, 2015

If Fallout Was Real - Social Experiment Results



We are more than happy to say that our big social experiment If Fallout Was Real was a big success! For those who are not familiar with the experiment, let's just say that we gave Fallout fans approx. two weeks to answer some of the most interesting questions on our social media pages Facebook and Google+ about what would you do if Fallout was real. This article will focus on data collected from the whole experiment, but also with some comments insight from both, Google+ and Facebook page of the Vault-Tec inc.

The experiment reached over 101 000 people (there is something in 101, so let's just say it's about 101k). That's right, more than 101k people saw this experiment, and the engagement was excellent on both social media platforms, with more than 1100 comments about what would you do if Fallout was real.


Take a look at those two charts below, it will make some things clear to you;


Charts above doesn't show which social platform is "better", especially if you consider that Vault-Tec inc. Google+ Page has about 1k fans, and Facebook Page more than 12k. The charts above sums up pretty much that you don't have much crafting abilities in both, weapon crafting and building, but when it comes to daydreaming, you did a pretty good job of describing what would you do if Fallout was real.

If you want a comparison about which social media page "performed" this experiment "better", the answer is Google+. We received more engagement on our Google+ than Facebook page (considering 12:1 ratio of Page fans), and here is the chart;


We will split the results into two sections - Facebook and Google+, because of comments, but the post reach and comment count is the combination of both. I know, and we could all agree that, if Fallout was real for real - we would be dead. But that is not acceptable by Vault-tec, so, without further rambling about the experiment stats, here are the results of each post, and some of your answers;

1. What Would be Your First Thing to Do?


First things first, so we asked you what would be your first steps in the Fallout apocalypse, and here are the results;

Post reach: 31200
Comments: 313

Comments on Google+ Page:

Good / Most common answers;
Nattalie The Russian: probably gather supplies and try to find another group of survivors or even a bunker?, Logan Boese: Find food and water and a weapon?, Rachel McAnnally: Loot a Walmart, Martin K: Join a caravan.

Funny comments;
Lawrence Cooper - FroBak: Save to hard drive?, Don McCollough: Avoid living in Megaton just in case some wise-ass gets the idea to activate the bomb in the center of town.

Bad comments;
The Lone Wonder: be a dumbass. Am kidding I would dye my hair blue and kill everything, cain terrill: I would get away from my family and travel alone getting things I need as I go?

See Google+ Post.

Comments on Facebook Page:

Good / most common answers;
Maxwell Moreno: Start a settlement and slowly take over wat area I'm in., Mitchell Woods: Stock up on supplies, weapons, water, food, ammo. And then turn where I live into a fort, board up the windows with corrugated iron and wood., Brian Wheeler: Seek shelter., Kenny Neff: First thing? Pack supplies and load up my guns.

Funny comments;
Fabian Hawkins: Select the difficulty to easy.., Gary Howe: First... Sex... Then bit more sex.. Then if was still human and not ghoulified id try and find some friendly people and have more sex... Got to get the population back on its feet eh..., Josh Wagner: Id find Johnny and smash that Damned guitar!, Matthew Smith: The republic of matt.

Bad comments;
Aaron Joel Pleat: Die of radiation poisoning., Vinícius Gama de Farias: I would most likely die., Alex Barrett: Probably die.

See Facebook Post.

Share your thoughts (comment) about the whole If Fallout Was Real experiment on Google+ and Facebook post, or at comment section below!

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March 18, 2015

Interview With the Prez - a Former Owner of The Enclave (Facebook Fan Page)



War. War never changes. This can't be truer even in a real life. On Facebook, there are so many Fallout fan pages we simply lost count. We might even say that there is a whole another virtual Fallout on Facebook; Love the creators? - there is the Vault-Tec page, love BoS? - there is a page, love the NCR? - there is a page, love the Enclave? - there is a page. No, wait, there WAS a page... That's right - the Enclave is officially wiped in a horrible manner, or in the act of a pure awesomeness, yours to judge. Just like in the game, in a "virtual Fallout" on Facebook, there are faction wars (aka page wars), and you know, it's true - war never changes.

By high sneak and speech skills available to one brave wastelander, the Enclave has fallen for good. Just like in the Fallout universe, the Enclave on Facebook was a huge organization, with about 30k of followers. The Prez is not dead, however, he retired. As a privilege the Vault-Tec inc. has with every government official, we asked the Prez about the whole thing. At least, you can now read the last words that will go down in history.

"I don't know where I stand; Am I the most stupid admin for what I did, or am I the most liked admin for being stupid for what I did?"
~ QWERTY - a former Enclave admin [Vault Girl]

Interview with the Prez


Q: In the name of Vault-Tec inc., I would like to thank you for this opportunity! However, do you mind reveal your true identity now?
A: My name is Jordan, as people have deemed it necessary to harass me on my personal account for shits and giggles, I'm not revealing my full name. They've even found it funny to bother my fiancé, who has nothing to do with ANY of it. Regardless of what ANYONE thinks, Tiffany is VERY real. You know this to be true.

Q: That is great Jordan, thank you. Now, when did you actually hear about the whole incident, and what were you doing at the moment?
A: I was actually passed the fuck out at the time. I'm a bit of a night owl, so whoever did this clearly knew when to strike.

Q: Okay, but what exactly happened?!
A: My second-in-command, QWERTY, received a message from someone impersonating me, claiming that I'd lost access to all of my accounts and needed to be added to the page. Yes, she should've messaged me or one of the admins who had my phone number and had them call me to confirm. But that's neither here nor there. She was doing coursework for college at the time and had her head somewhere else. I'm not even mad about this one bit, as I was going to give her the page when I move Las Vegas next month anyway. I was planning on retiring to begin with, so all this amounts to is an early retirement. I'm asking people to stop calling her stupid or talking shit to her about it because if I am not mad, no one ELSE has a right to be because it was MY page and nobody else's.

Q: How would you rate the attack - the act of a cowardice, or a brilliant move with some skills involved?
A: I'd rate / categorize it as a combination of the two. It was cowardly and moronic because whoever did it apparently had nothing BETTER to do with their time. On the other hand, I'd call it a stroke of brilliance due to them thinking up such a devious plan to oust me. Either way, I don't really care about losing the page. I was going to retire anyway, but it's still a bit of a disappointment that I didn't get the chance to walk away on my OWN terms.

Q: How did you process the whole thing? You did put years in the Enclave, can you even remember how it all started?
A: When I heard about what happened upon waking, my first thought was one of indifference. Sure, it kinda sucks losing something I built up over a period of 2 1/2 years, but nothing can be done about it now. I'm not losing sleep over it. I have a life to live and I'm not giving anyone the satisfaction in believing that they affected my life in the least because they did NOT. It all started on October 8, 2012. I was part of a smaller page, Caesar's Legion. They did a purge of all admins and I was a casualty. I thought to myself "hmm, what major faction isn't represented by a large page?" I did a little research and just so happened to find that my favorite faction, the Enclave, had a page of only 900 as its largest.

Q: Why did you add a co-owner to the page and do you believe she could done better?
A: I added a co-owner back in December 2014 due to the fact that someone infiltrated my page and attempted to get the Enclave removed. He almost succeeded, which made me add two admins I trusted the most due to them being amongst the oldest and thus more mature. That and the fact they were already owners of larger pages made me trust them, as they were unlikely to hijack the page. However, one left due to having a lot on her plate. I personally think QWERTY did a great job as Vice-Prez. The ONLY thing she could've done differently is double check with me or another admin before adding "me" to the page. We're still friends and always WILL be. I hold no animosity against her over this in the least.

Q: Are there any plans for the future involving the community?
A: No, there are not. I'm retired at this point, which was in my immediate future anyway. I was added to the replacement page, yet have no plans on posting and may very well just remove myself.

Q: Any last words for the community?
A: All I ask is that people who dislike me leave me and my fiancé alone. I'm out. I'm done. She had NOTHING to do with the page to begin with, so harassing her is about as low as it gets. Doesn't matter who thinks she is fake, but I assure you, she is not. ALL that I ask is that we are left alone to live our lives in peace without worrying about who is going to message us talking shit next. I've met some good friends along the way and will miss all of the page's TRUE fans. You guys rock. Until we meet again, this is President Jordan Henry Eden, signing off.

[R.I.P. Enclave]

Author's note: I would like to personally thank Jordan for this interview - Thank you, and I wish you all the best in private life! To my personal belief, it is no way to go in such terms, no matter what. Qwerty is also not to blame for what happened, moreover, I think I would do the exact thing.

What are your thoughts about the way this page has fallen, let us know. Leave your comments about the whole "Enclave thing"! I will leave you with some personal closure from Qwerty as well:
"Yeah, basically, I'm aware that it was stupid and I am sorry, but what's done is done. The Enclave had a good run and I enjoyed being a part of the team; I made some good friends. But it's time to say goodbye, it was fun while it lasted."

Previous read: Fallout: Tactics Multiplayer Events Every Sunday

Don't miss our freshly updated portal FALLOUT 4!


November 18, 2014

Fallout: Lonestar - Total Game Conversion for Fallout: New Vegas

Visit Fallout: Lonestar Web Page  |  Facebook  |  Twitter  |  YouTube


Fallout: Lonestar is a fan-made mod currently in development for Fallout: New Vegas. The project came as an idea of Christopher Means, who set out to initially create a mod for the game that was just going to be a single town in his native Texas. When Means attended GDC in Austin, he met Chris Avellone, and pitched his mod idea to the developer. Avellone, who was taken by the idea, convinced Means to broaden the project's scope, and even helped him recruit more Fallout community members to work on the mod. Now we got a total game conversion mod for Fallout: New Vegas, thanks to the Fallout Community, both, fans and devs. This project is still a work in progress, but it sure looks very promising!

White Rose Concept Art by: Yana Dmitruk

The Story

Fallout: Lonestar takes place in the post-apocalyptic, open-world environment of West Texas. The player assumes the role of the Lonestar Ranger, a special agent of the Confederacy. The Ranger is sent to transfer a prisoner from the Pass to the Confederate capitol of Reunion, but the transfer is ambushed and the prisoner escapes. In tracking down the fugitive, the Ranger becomes embroiled in the fate of Magnifico, a community of tribals who can miraculously grow crops in the toxic desert wasteland. Caught between the desperate Confederacy and the growing Revolution, the Ranger must decide on which side of the Law they stand. One thing is certain, the Ranger won't stand alone. Saving Magnifico will require guns, and slingers to wield them. Finding them won't be easy. The people not taking sides are all outlaws, scoundrels, vigilantes, and other ne'er-do-wells of low bearing and ill repute. They'd sooner zap you into a little pile of dust then look at ya'.

One of the possible companions: a gunslinger, hijacker, bank robber, and all around wanted ghoul, Ebru.
The Bliss Concept Art by Valery Malov
Bellow you can see James Guenthner's orchestral interpretation of Matthew Vince's Fallout: Lonestar original score, set to concept art from Terrorweed! Games' Fallout: Lonestar:


As seen on Fallout: Lonestar's Facebook page - the wall here is an original asset built for the game. Little things like this matter. An environment that feels, at all times, like a new and unique area.
The video bellow is a development diary with the project lead, Christopher Means. He breaks down what makes Fallout: Lonestar so interesting, so take a look on a summary of the Fallout: Lonestar project:


The game takes place 50 years before New Vegas, and it takes you down to Texas, and some of the key features are:
  • A New Environment to Explore - Explore the forgotten sands of the Pass and the ruins of Juarez. Learn the fate of Mexico and the Texas Commonwealth.
  • Companions - Six available companions to help you defend Magnifico.
  • Learn more about the fate of the United States in the years building up to the Great War. Fallout: Lonestar explores events such as: the U.S. Invasion and Occupation of Mexico, the Resource Wars and the New Plague..

..and much more. As development continues, Lonestar team expect to build new perks, weapons, and enemies. They promised to keep us all updated, so don't forget to follow them on social media pages: Facebook and Twitter!

Outside the crumbling facade of the Texas Mechanics & Implementation building, above the long abandoned Vault 50, the monks of the Silent City pay quiet penance for their sins.

October 18, 2014

Krai Mira - a Post-apocalyptic RPG Inspired by Fallout



Krai Mira is a single player, RPG adventure that takes place on boundless steppes, radioactive swamps, distinctive settlements and grim mountain forests of the same-named island.

Scorched by the sun and hopelessly irradiated, 12 years after the collapse of the Second Soviet empire, the Earth is soaked in toxic waste and blood of its former masters. Those who remain are fighting to survive the endless and the senseless struggle with the environment, and inevitably, by themselves.

Troublous times of KGB Inquisition and bloody communists sank into oblivion. But the deep scar they left in people's mind continued to bleed. A new evil, even more cruel and insidious, made a nest somewhere deep in Crimean mountains. Those who remain are fighting to survive the endless struggle.


Features


3D Engine - Imagine Fallout2 gameplay with an option to zoom in/out and rotate the camera, adjust resolution and quality, using hills and roofs in combat. Realistic day/night cycles, water reflections, particles, fog, and rain – all these features are supported by the modern 3D engine.

Turn-based combat with some improvements - Now you don't need to wait for every combat member to take its turn. Instead of successive moves all members (except the player) take their turns simultaneously.

RagDoll physics - Killed enemies fall more realistic. Those who like walking on the roofs, sometimes perform complex acrobatic somersaults before they die.

Improved AI - So called 'realistic perception' was borrowed from Commandos series. You can sneak behind enemies and use terrain objects to lurk. Don't get into the field of view of your opponents and don't use firearms until you are noticed or they will raise the alarm and call for their companions. Note that some armor like helmets, gas masks, sunglasses affect perception.

Open World - Wander through vast Crimean wastelands and feel the spirit of freedom and post-apocalyptic reality. Travel using the global map and explore random locations with diverse enemies that will not let you get bored.

NPC followers - People and other animals will join you if you are able to interest them with something. 'Something' can vary from common ideas to few screw-nuts (main currency on the island).

Lock picking, Stealing, Gambling, etc.In the development we set realistic goals, and some of these features can be implemented in the expanded version only. Though we've made tech demos for you to check them out online on the game's website. These features are not just skills depending on your stats. To pick a lock, you'll have to choose the right shape of each section of a Decoder pick, with a limited amount of attempts. For successful stealing, you should take into account sights of view those people who could see your action.


Get instant access and start playing; get involved with this game as it develops;

A significant part of the work has been done. Battle mechanics, inventory system, weapons, AI, user interface, models, and animations, etc. - this is a result of 2-years work. The most exciting – new locations, settlements, quests, monsters – is coming. This is also is the most time-consumptive part of the development.

Krai Mira is a game influenced by the Black Isle Studios' Fallout franchise such as Fallout and Fallout 2. You are set in a post-apocalyptic wasteland where you'll have to survive through its potential dangers.

A player will follow a predefined sequence of locations, with the ability to enter so-called 'random areas' from the global map. The gameplay will be focused on fighting. You will also be able to gain experience, improve your basic skills, buy equipment and take quests that will follow you through the main storyline.

If you love Fallout games, especially the classic ones, see the video below, and check Krai Mira on Steam!




October 02, 2014

20 Incredibly Great References in Fallout 3

There are about 120 cultural references in Fallout 3. Since we can't cover all of them, we're bringing you the incredibly great ones, like references to great post-apocalyptic movie titles like Mad Max and A Boy and His Dog. This article is two pages long, with 10 references on each.

 1. A Boy And His Dog


To me, A Boy and His Dog inspired Fallout on many levels, including Fallout 3. Dogmeat, the vaults, the blending of 1950s America with futuristic horror, and the glowing ones. They are all allude to Harlan Ellison's book A Boy and His Dog which got the film adaptation later on, A Boy and His Dog (1975 film). Also, In Oasis, the man encased in a tree calls the tree "Herbert" because he thinks it's funny and it annoys the tree. In A Boy and His Dog the dog Blood, often calls his boy, Vic,"Albert". Blood finds this funny, while Vic is annoyed by it.

 2. Mad Max


The Mad Max movies, starring Mel Gibson as a post-apocalyptic warrior, are also a pervasive influence on the Fallout series. The design of the leather armor in all four Fallout games is based on Mel Gibson's armor in the Mad Max series, particularly the single-sleeved armor in The Road Warrior. A picture of the main character walking beside Dogmeat that is featured on the back of the packaging and in every ending is an homage to the image of Max walking beside his dog from The Road Warrior. Fallout 3's Dogmeat is a Blue Heeler, the same breed as Max's dog in The Road Warrior.


One of the Little Lamplight children uses the word humongous incorrectly, saying "humungus." Though it appears incorrect, it is actually a reference to Lord Humungus, the leader of the antagonizing gang in The Road Warrior. Upon meeting Harkness one of his replies might be "Oh yeah? And I'm a fairy princess." this is a reference to an utterance made by Mad Max when he talks to MasterBlaster in Mad Max Beyond Thunderdome. The raiders' style of dressing is similar to that of the various raider and biker gangs in the Mad Max films. Medical braces are similar to those that Max wears on his left leg in the films. The arena in The Pitt resembles the Thunderdome.

The raider blastmaster helmet resembles the helmet worn by Blaster, the "muscle" of Bartertown in Beyond Thunderdome. The scoped .44 magnum/Blackhawk resembles the gun used by the Lord Humungus in The Road Warrior, which was a scoped Smith & Wesson Model 29. The outfit worn by Mayor Macready of Little Lamplight is identical to the costume worn by Jedediah the pilot's son in Mad Max: Beyond Thunderdome - a pith helmet, goggles, and a jacket one size too big. The image for the perk Pitt Fighter depicts Vault Boy wearing armor identical to Blaster's armor in the film Mad Max: Beyond Thunderdome.

There is a random encounter with a character named Mel, who wears a leather jacket and sports a sawed-off shotgun. High Perception grants the information that the shotgun is unloaded. In The Road Warrior, Max threatens the Gyrocaptain with his shotgun, even though it wasn't loaded. The outfits worn by slaves in The Pitt resemble those worn by the slaves in Beyond Thunderdome.

 3. The Road

A 2006 novel by Cormac McCarthy. This post-apocalyptic story also influenced Bethesda Softworks (as mentioned by Todd Howard in interview) in their work on Fallout 3. The most overt references to the book are the hunters who peddle "strange meat" (human flesh) and the cannibals in the town of Andale.

 4. Dracula


Just above the entrance, you can see a damaged traffic sign that should read "CAREFUL," but on which the 'C' and 'L' have faded away to display "AREFU". Arefu is a "real life" small village in Romania, most well known for its proximity to the former castle of Vlad III, the prince of Wallachia, who is also known as "Dracula" and "Vlad the Impaler." And the quest "Blood Ties" only confirms that reference. Lucy West, the woman who kicks off the Blood Ties quest, is a reference to Lucy Westenra, Mina Murray's friend in Bram Stoker's Dracula. They both have connections to vampires, and they were the first victims of a chain of unfortunate events that affect their loved ones.

 5. Interplay


The monument is located in Chevy Chase, just outside the Tenleytown / Friendship station. There's a small square with a monument that is a reference to Interplay. The bronze Earth with a circling rocket appeared prominently when launching Fallout 1 and 2. Chevy Chase is also a real-life neighborhood in Washington, D.C.

 6. Black Isle Studios

Inside the Museum of Technology, a plaque describes the fate of the USS Ebon Atoll, a missile destroyer that was torpedoed by a US submarine, USS Interference, off the coast of Alaska. "Ebon" is short for "Ebony", a word for black, and "atoll" is another word for island, or isle. The fate of the boat is also similar to Black Isle's, having been "torpedoed" by their parent company, Interplay. Also, in the Point Lookout add-on, the loading screens and several terminals mention Isla Negra Holdings, the company that built the Pilgrim's Landing boardwalk. "Isla Negra" is Spanish for Black Isle.

 7. The Bible

The Lone Wanderer's birth date, 7/13/2258, is a Biblical reference to Micah 7:13, which reads: "And the earth will become desolate because of her inhabitants, on account of the fruit of their deeds." This aptly describes the whole Fallout series.

 8. American Civil War

Hannibal Hamlin was the name of Abraham Lincolns's first vice president, a staunch abolitionist. Leroy Walker is named after LeRoy Pope Walker, the first Confederate States Secretary of War who issued the orders for the firing on Fort Sumter, which began the American Civil War. Bill Seward is named after William H. Seward, Lincoln's Secretary of State from 1861-69. Caleb Smith is named after Caleb B. Smith, Lincoln's Secretary of Interior from 1861-62. Simone Cameron is named after Simon Cameron, Lincoln's Secretary of War from 1861-62.

 9. Beneath the Planet of the Apes

In Megaton, the undetonated atomic bomb and the Children of Atom are a reference to the film Beneath the Planet of the Apes (a 1970 American science fiction film directed by Ted Post and written by Paul Dehn), in which a cult worships an intact nuclear ICBM (An intercontinental ballistic missile).

 10. Star Trek (original)


During the first fade-to-white in the opening character creation, The Overseer says, "Dammit! We need a doctor, not a scientist", a reference to lines in the original Star Trek in which Leonard McCoy says to Captain Kirk, "Dammit Jim, I'm a doctor, not a [profession that isn't medical]". Dr. Preston in Rivet City will say "I'm a doctor, not a dealer!" when asked about purchasing chems.

The Adventures of Captain Cosmos takes its inspiration from Star Trek. Captain Cosmos is known to have aired at 8:00 P.M. on Thursdays (the timeslot that Star Trek filled during its first two seasons in the real world). In the Mothership Zeta add-on, the Lone Wanderer and Sally (who is a fan of Captain Cosmos) take a diverse crew into ship-to-ship combat against another alien mothership.


October 01, 2014

Fallout: New Vegas DLC Stories


In case you've missed some of them, the stories that fuel each DLC of Fallout: New Vegas. These add-ons are Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Courier's Stash and Gun Runners' Arsenal. The last two add-ons are only item packs, so we will not focus on them at this point. Each pack adds new quests, items, perks, achievements and other content to Fallout: New Vegas. The Fallout: New Vegas Ultimate Edition, includes all add-ons packs. This article is divided on total of two pages. First page include Dead Money and Honest Hearts DLC, and the second page include Old World Blues and Lonesome Road DLC stories. Enjoy!

1. Dead Money


The first add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks. Dead Money is set in the Sierra Madre, an opulent and extravagant resort that was to be the greatest casino in the west, except that it never opened. The bombs fell before the grand opening, and the Sierra Madre froze in time, its state of the art security system locking the place up tight. And so the Sierra Madre faded from memory, only occasionally being seen in posters across the wastes, until it took on mythic ghost story status, a supposed "City of Gold" in the Wasteland where all the treasures of the Old World were rumored to be held.

The Sierra Madre is a mythical place in the wastes, with travelers risking their lives to find it. Only one man truly "found" it and lived. After the fall of HELIOS One, Father Elijah of the Mojave Brotherhood of Steel set out to find new weapons to eradicate the NCR, and in the process he found the Sierra Madre. Upon waking in, the courier will find they have been stripped of all useful armor, weapons and aid. The player is greeted by Father Elijah's hologram, which explains that the Courier has been fitted with an explosive collar and that he, Father Elijah, demands the player to recruit three companions in order to carry out a heist for the centuries upon the casino.


As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance. It is up to you how you play your cards in the quest to survive.

2. Honest Hearts


The second add-on for Fallout: New Vegas, developed by Obsidian Entertainment and published by Bethesda Softworks. As a punishment for failed him in a  first battle of Hoover Dam, Caesar sentenced Joshua Graham (the Burned Man) to a gruesome death: covered in pitch, lit on fire and tossed off the cliffs of the Grand Canyon. Rumors around the desert indicated that he somehow survived this brutal treatment, but nothing ever came of it. Caesar then sent Ulysses to the Great Salt Lake to rally the White Legs to destroy New Canaan. With his help, the White Legs found a large supply of weapons. The White Legs then destroyed New Canaan, sending Joshua Graham, and the New Canaanites to Zion Canyon, where the Dead Horses stand with them against Caesar.

The Courier then arrives in the Zion Canyon with the Happy Trails Trading Group Caravan. Things go horribly wrong when your caravan is ambushed by a White Legs raiding band. As you try to find a way back to the Mojave, you meet the Burned Man, Joshua Graham, who is surprised that it is a different Courier than Ulysses that came to him, as he had figured Ulysses would come to murder him.


The Courier becomes embroiled in a war between tribes and a conflict between a New Canaanite missionary and the mysterious Burned Man. It's a familiar formula of exploration, choice, murder and a decent (but not entirely gripping) storyline. The decisions the player character makes will determine the fate of Zion.


September 30, 2014

Fallout For Dummies



Few years before the Great War, some geniuses in the government decided that it might be a good idea to have a backup plan in case the worst should happen. They contracted the Vault-Tec company to build massive self-sustaining underground fallout shelters called “vaults” in order to preserve select segments of the American people centuries after a nuclear conflictIt is later revealed that the body snatchers belong to an organization called the Enclave, the remnant of the United States Government.

84 years after a thermonuclear Armageddon (called “The Great War”), the first Fallout followed the adventures of an intrepid explorer from Vault 13. Fallout’s protagonist, the so-called “Vault Dweller”, emerged from such a vault to find a harsh and blasted wasteland once known as California.


Vault 13 needed a new water chip if its inhabitants wanted to continue drinking clean water. So the Vault Dweller would have to endure all the Raiders, Radscorpions, Technophiles, Mutophiles, and other deranged life forms the California wasteland has to offer. In the process of procuring the water chip, the Vault Dweller discovered a plot to unleash an army of grossly mutated humans (called “Super Mutants”) upon the wastes. Moreover, the army’s leader, The Master, planned to use a Forced Evolutionary Virus (FEV) to create even more mutants. While there were several possible endings, official canon holds that the Vault Dweller got the chip and defeated the Master, but was exiled from Vault 13 for his/her trouble – to keep the vault’s children from hearing the heroic tale and leaving the vault as well.

80 years after the events of the original Fallout (2241 AD, 168 AGW [After Great War]), Arroyo, the village founded by the exiled Vault Dweller, is suffering a severe drought. However, the original Vault Dweller has long since left the village and is assumed dead. His/her grandchild called the “Chosen One”, is called to aid the village. Told to seek a G.E.C.K.. (Garden of Eden Creation Kit), a device capable of reshaping the barren wasteland into a healthier ecosystem, the Chosen One retraces the steps of his/her grandparent to Vault 13. However, Vault 13 is not as the Vault Dweller had left it. Its populace had been culled, most of its inhabitants kidnaped. And there’s nary a G.E.C.K. to be found. The Chosen One returns empty-handed to Arroyo, to find that it has now been culled as well.


Chosen One learns Earth shattering truths about…well, just about everything. Everything you thought you knew about the Vaults, the Super Mutants, and the pre-war United States was wrong. The short version? The government was fully corrupt, many of the vaults were designed as human Petri dishes, and the Enclave wants to use a modified FEV to slaughter anyone whose DNA isn’t completely pure. However, the Chosen One put a stop to this nefarious nonsense by destroying the Enclave HQ, but not before rescuing the captives from Vault 13 and Arroyo. The two communities founded a new settlement and lived together in harmony happily ever after…ish.

All is well and good in California, but not so in the Midwest. The Brotherhood of Steel, a quasi-knightly order dedicated to the preservation of pre-war technology, is fighting hard in and around Chicago. The Great Plains are now home to legions of malevolent factions, and the Brotherhood is the only beacon of order in sight. But their numbers are thin, so they’re forced to recruit from the local tribal populace in order to fill the ranks. The player takes on the role of one such initiate. Leading a squad of fellow initiates into battle against a clan of Raiders, the Initiate soon earns himself a place as a proper Brother of Steel. It is revealed that the immediate goal of the Midwestern Brotherhood is to push into Colorado in order to find “Vault 0”, a supposed treasure trove of pre-war technology and the key to dominating the Midwestern US. However, the warring factions of the region make attaining their goals difficult.


After the Initiate has finished wading through the corpses of Beastlords, mutants, and Reavers, his unit finally reaches “Vault 0” (revealed to be Cheyenne Mountain). Vault 0 also happens to be the home base of a malevolent brain/computer hybrid known simply as “The Calculator”. The Initiate’s unit strikes deep in Cheyenne Mountain, past the Calculator’s armies of robots, until it destroys the Calculator itself. Having finally found a defensible position, the Brotherhood formally establishes its Midwestern chapter.

The goings on in California and the Midwest went largely unnoticed by the inhabitants of the “Capitol Wasteland”. There was no growing threat on the horizon. There were no factions any worse than the others. Life was hard, and then you died. But in this bleak limbo of an existence, a group of scientists touched upon an impossible dream: clean, non-radioactive water. For everyone! The project was ambitious and progress was slow. But then the birth of a certain child derailed “Project Purity” entirely for 19 years. The project leader, a brilliant scientist known simply as “James”, abandoned the project in order to raise his child in the comfort and security of nearby Vault 101, vowing to return once his child reached adulthood and no longer needed him.

But bonds of blood run thick in the wastes, and the child followed in James’ footsteps soon after he escaped Vault 101. The ever persistent Lone Wanderer eventually tracked James to another Vault, freeing him from the mental prison of a mad overseer. For the briefest of moments, along with a team of volunteers, father and child worked side-by-side. Then the Enclave crashed the party, killing James in the process. After leading the surviving volunteers through the subways and sewers, the Lone Wanderer took refuge with the local Brotherhood of Steel chapter. Scientists assured the Brotherhood that the project could be completed if the project site was retaken…and if they were able to obtain a GECK. Of course, none was better suited that the Lone Wanderer to find the fabled artifact. But just when the GECK was pried loose from its radioactive confines, the Enclave ambushed the Lone Wanderer and brought the adventurer to their secret base at Raven Rock. However, the intrepid hero seized upon an opportunity to escape, destroying Raven Rock and bringing the GECK to the Brotherhood.


Holding to their end of the bargain, the Brotherhood clashed with the Enclave ranks for control of the project site. The Enclave garrison was eventually shattered, and the Lone Wanderer, supported by a company of Brothers, was able to install the G.E.C.K. successfully. However, legend holds that one final act of radioactive service either killed the Lone Wanderer or inflicted such injury that the adventurer barely survived (depending upon whether you bought a particular expansion pack and assuming you didn’t force a follower to commit the final, suicidal act of heroism).

Despite the bombardment of numerous nukes, the city of Vegas managed to survive the war mostly untouched. In the aftermath, a group of people formed touting the values of the old governmental system and called themselves the New California Republic, or NCR. Thanks to the Hoover Dam, the NCR and citizens of New Vegas have access to clean water and power, something most areas lack. At odds with the NCR is the Legion, a dictatorship lead by a man who renamed himself Caesar. Based on the Roman methodology of conquering other civilizations, the Legion absorbs nearby tribes and enslaves a portion of their population. The NCR and Caesar's Legion butt heads over control of the area, and tensions are high.


And then someone just tried to kill your face with bullets, which was bound to happen eventually to a courier in the post-apocalyptic frontier. If it weren’t for a meddling robot and charming local doc, you’d be something’s lunch. But you’re brought back from death and your motivation is clear: find the dickheads who put holes in your brain. If you happen to be caught up in a large-scale conflict along the way, that’s only because it’s Fallout. Your Vault uniform and Pip-Boy come from the friendly doctor who rehabilitates you during character creation. While the game takes place three years after Fallout 3, it doesn’t have any direct ties to that story, though it may drop hints, and will definitely feel familiar to players of Fallout 2.

When you enter the Mojave Desert for the first time you'll notice that the landscape looks similar to the previous wastelands, but now there's actual vegetation around. While most of it is dried up, you can find and harvest fresh fruit, seeds, and herbs, which you can use to whip up concoctions like healing powder or stimpaks. Though the game is still really difficult when you're inexperienced, the main missions lead you along a relatively safe route to the New Vegas strip, where the story starts to get interesting.


Wandering the desert, you'll meet friendly people and kill aggressive monsters and thugs. Or maybe you'll kill friendly people and become friends with the thugs, although you should still kill the monsters. with it's hardcore mod becoming sort of a Sims situation, you'll have to make sure you regularly feed, water, and rest your character. Adding to that inconvenience is that everything, including ammo, counts toward your weight limit. There are also limitations on your ability to fast travel - if your character would dehydrate by the end of the journey, you won't be able to embark until you've had some water. Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.

What happens next? Well, Fallout 4... Until that part of the story, thank you for reading, and share it with your Fallout friends!

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September 29, 2014

Should Fallout 4 Be A Prequel To Original Fallout?



What exactly would be a prequel to original Fallout game? Since Fallout take place in the year 2161 on the West Coast of what used to be the United States, California, the most logical would be for a prequel to be set at least somewhere in the US, before 2160. Not Canada, or whatever, but US! I can't really imagine that "fallout feel" somewhere outside the US. But how far in the "past" should it go?! I don't believe that any future Fallout game will ever be set during the Great War, or even before, no matter how "awesome" that would be. Maybe in a form of DLC. Then again, moments after the war, the game setting would be too dark, so that's also a no from me. The best time-frame for a Fallout prequel, for me, would be somewhere between 2127(9) and 2142(9). Can you see where I'm going?! No?!?

The thing is, the US government (Enclave), and Vault-Tec, never really believed an actual nuclear war would occur and the real reason for the existence of vaults was to run social experiments on pre-selected segments of the population to see how they react to the stresses of isolation and how successfully they would recolonize Earth after the vault opens. Vault-Tec was commissioned to build only 122 such vaults. The Enclave, responsible for the experiment (officially known as the "Societal Preservation Program"), considered themselves prime candidates for recolonizing the world after a nuclear holocaust and to this end commissioned the construction of their own shelters, isolated from the vault network. The purpose of the vault experiments was to help prepare the Enclave for either re-colonizing Earth or colonizing another planet if Earth turned out to be uninhabitable. Despite all of this, the experiment may be considered a success in terms of the data collected - data that was much more important to the Vault-Tec and Enclave scientists than a few hundred thousand lives, most of whom would have died anyway if not for the vaults.


Now let's focus on specific time frame the new Fallout game could take place. I will go in order from the first Vault openings after the great war:
  • Vault 12 - In order to study the effects of radiation on the selected population, the vault door was designed not to close properly. This is the Necropolis vault and a large population of ghouls was the result. Interesting, but not so much for a game to be based on.
  • Vault 8 - a control vault located in West Nevada. It was designed to re-colonize the surface after 10 years. It opened as intended after receiving the all-clear signal, and its residents emerged to begin rebuilding civilization (with G.E.C.K.). Vault City was the result. And that's a no from me, for a game prequel plot.
  • Vault 70 - first mentioned in the Fallout Bible and was going to be mentioned in Van Buren, the canceled Fallout 3 project where the Vault opened in 2190, and its inhabitants founded the town of New Jerusalem. Yeah, that's also not an awesome prequel game plot idea..
  • Vault 15 - (there are few vaults that may been opened before vault 15, but I really want to shorten this article.) Intended to stay closed for 50 years and include people of radically diverse ideologies. The birthplace of three raider groups and Shady Sands (later to become the NCR). This could build an awesome prequel story, and this one in my opinion, is the best story "base" for a Fallout prequel. We even made a comic series - Fallout: Origins. Feel free to check it out, although it includes only the first part of the series.
On the other hand, another great story for a prequel would be the Enclave themselves (something like Fallout: BoS). Enclave is present in every Fallout game so far, but you couldn't actually side with them as a faction member. Relatively early in the fateful year of 2077, with the planet ultimately headed directly for nuclear devastation, the President of the United States and various other members of the continuity of government fell back to multiple secretive, and heavily fortified locations all around the continent. When the bombs began to drop, they lost communications with the main group that was to be headquartered at the Poseidon Oil Rig in the Pacific Ocean.


For a long time after the Great War, the Enclave sat quietly in its oil rig, consolidating its forces and working on gaining a technological edge over anyone on the mainland. Eventually, when they felt it would be safe, they decided it was time to move out and start working towards the rebirth of America. And pretty much here starts original Fallout game. To me, Oil Rig is not an option for a prequel (yes for DLC later on), but rather some of those secretive, and heavily fortified, shelter locations that lost communications with the Poseidon Oil Rig. With so much options here, it makes sense for a prequel to be built. 

With all those ideas listed above, I'm not saying that next Fallout game SHOULD be a prequel, I'm just focusing my thoughts on IF next installment will be a prequel. I didn't go so much into details, as this article would be then five times bigger. You can share us your thoughts on #VTi Facebook or Google+ post. Thank you for reading, share it with your Fallout friends!

September 24, 2014

Fallout: New Vegas - Top Unmarked Locations

Unmarked locations are the ones which do not appear on the map on your Pip-Boy. There are about 63 unmarked locations in Fallout: New Vegas, but I'm bringing you the ones that I've personally discovered, that are somehow interesting. However, some of them are not on this list. There are 30 unmarked locations included, on 6 pages total.

   1. Abandoned warehouse



The abandoned warehouse is located directly east of the Allied Technologies offices. The warehouse is a single room, with half an open space with several file cabinets and desks; the other half is a maze of metal containers stacked high. There are stairs which lead to an empty catwalk on the western side of the room. Before the quest Birds of a Feather, it is apparent that the area is set up in advance, including three brahmin and the containers and about 8 troopers. After the quest Birds of a Feather, the three Legion soldiers that were unconscious before will be standing around, if they were not killed during the quest.

   2. Abandoned shack


It is situated a little north-northwest of Yangtze Memorial. The building is made out of an airplane fuselage piece, and the sign above the door reads as "The Hornets Nest 588". Inside is a usable bed, a reloading bench and a heavily irradiated sink and toilet. There is random loot scattered about the benches and the floor. There is an overturned table placed in an odd location in the middle of the room. Oddly, there is a fire burning in the empty barrel in this shack, even though it is abandoned.

   3. Bootjack Cavern


It is located east of the wrecked Highwayman. From there, head due east (toward Lucky Jim Mine) until you reach the cliff face, then head north along the cliff. The cavern entrance faces west, towards the road. The Pip-Boy display is deceptive because it displays the quest marker on the east-facing side of the mesa, in the cave's interior. Players having difficulty finding the location would be well-advised to begin at the road and head east, rather than beginning at Lucky Jim Mine and heading west. The cavern is a small cave consisting of three sections which are populated by fire geckos. There is a deposit of sulfur and potassium almost identical to the deposit in the sulfur caves, only smaller and not explosive.

   4. Boulder City train station


A building in the northern outskirts of Boulder City. When crossing the rails to the north of the trainstation, there's a cement factory. The rails leaving the station to the east are shattered and spread out. Inside you will find bark scorpions, a Nuka-Cola vending machine, a Hard locked safe, and a Sunset Sarsaparilla vending machine. The cement factory may make the noise of iron settling when you approach it. Up the ramp on the refinery is a duffle bag which contains two trail mixes.

   5. Camp Guardian caves


The Camp Guardian caves is a large network of tunnels and a few large open areas, with its main entrance being at Camp Guardian Peak, directly north of the tent. There are also two additional exits toward the southern end of the cave. The first comes out on a ledge over top of the pathway you took up, just past the Camp Guardian sign. The second is located in an underwater passage at the southern most point of the cave and comes out in Lake Mead, a short walk south of the Camp Guardian sign. The cave is inhabited with 15 to 20 lakelurks and a lakelurk king.

There is also a related quest - Help for Halford. Halford is the only remaining soldier in the platoon that used to be stationed at Camp Guardian, and is now a broken man found crippled within the local cave system. With a doctor's bag or Medicine skill 50+, one can heal his leg and help him escape.

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September 23, 2014

Fallout 3 DLC Stories



In case you've missed some of them, the stories that fuel each DLC of Fallout 3. Bethesda Softworks released five DLC packs for Fallout 3 for all platforms. These add-ons are Operation: Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta. Each pack adds new quests, items, perks, achievements and other content to Fallout 3. The Fallout 3: Game of the Year Edition, released on October 13, 2009 for all platforms, includes all five add-ons packs. So, we start with the first one - Operation: Anchorage.

This article is divided in a total of two pages. The first page includes Operation: Anchorage and The Pitt DLC and the second page include Broken Steel, Point Lookout and Mothership Zeta DLC stories. There is also our "Rank the Fallout 3 DLC" Social Media discussion video (the first video below), and we could really use your thoughts. Enjoy!


1. Operation: Anchorage


Once the add-on is downloaded, the quest objective for Operation: Anchorage will be activated by a radio broadcast stating, "This is Defender Morrill. Any Outcasts listening on this frequency report to sector 7-B, Bailey's Crossroads. This is a high-priority message; backup is needed at our location. Any personnel listening on this frequency, please report at once." A marker will be shown on the world map near the Red Racer factory.

The Brotherhood of Steel Outcasts have set up in the remains of the VSS Facility, a pre-War compound of Virtual Strategic Solutions, Inc., and are trying to unseal the door of the VSS Armory which they think contains advanced combat gear and weapons. The only way to unseal this door appears to be by surviving a military virtual reality simulation of Operation: Anchorage and the only way to enter this simulation is via a computer interface device, like the Pip-Boy 3000.

So it comes down to the Lone Wanderer to go inside and complete a simulation of perhaps the greatest battle of the Fallout universe: the liberation of Anchorage, Alaska from occupying Red Chinese troops. The simulation is set during the Anchorage campaign, which occurred between June 2076, when the T-51b power armor was first introduced, and January 2077, when Chinese forces were completely driven out of Alaska. Evidence locatable in the Outcast Outpost makes it clear that the simulation is not an accurate recreation of the battle in many important ways; however, these ways are never detailed but are blamed on General Chase, who was the military correspondent for the simulation program.


After exiting the simulation, the Lone Wanderer is allowed into the armory and can grab anything he/she wants. Opening the armory spurs a heated discussion between Defender Sibley and Protector McGraw, which culminates in Sibley and most of the other Outcasts starting a mutiny against McGraw and Olin. This is a battle that the Lone Wanderer can decide with no negative reputation to the Outcasts so long as they do not attack either McGraw or Specialist Olin.

  2. The Pitt


The Pitt is the second add-on for Fallout 3. In contrast to Operation: Anchorage, The Pitt involves a more traditional quest line with several morally ambiguous choices. When The Pitt first loads, the player will be informed of a new radio distress signal from a runaway slave from The Pitt named Wernher, who informs the Lone Wanderer that he needs help in retrieving a cure for the mutations plaguing the town developed by The Pitt's raider boss, Ashur. In order to successfully reach Ashur, the player has to give up their gear temporarily.

The player then is able to familiarize themselves with a new weapon, the auto axe, and compete in a fighting arena called The Hole. The town itself consists of a large "dungeon" area (The Mill), an abandoned steel yard and a settlement which is divided into two districts: Downtown, which is inhabited by slaves and Haven/Uptown, occupied by their masters, the Slavers.

The main quest involves the player character taking on the role of a slave in order to investigate rumors that the raider boss of The Pitt has discovered a cure for mutations that have plagued many inhabitants of The Pitt. Troglitic Degeneration Contagion (TDC) is a degenerative disease that plagues all the inhabitants of The Pitt. According to Dr. Sandra Kundanika, it is the result of intensively concentrated ambient radiation exposure combined with the unique industrial toxins and pollutants in the region that surrounds what was once Pittsburgh, an effect that is intensified by the fact that half of the Pitt's inhabitants have resorted to cannibalism.


Marie, daughter of Sandra Kundanika and Ishmael Ashur, was born with a natural adaptive immunity to TDC, offering hope that one day a cure for the Pitt's whole population can be developed. So far, the efforts at synthesizing this cure have been slow-going, mostly because Marie is still a baby, and, being the only test subject, she must be treated with care. The Pitt has unique vendors, and you are able to return after you complete the story.

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