Showing posts with label Engine. Show all posts
Showing posts with label Engine. Show all posts

June 05, 2015

Fallout 4 Gameplay Features (leaked)

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The following information about Fallout 4 Gameplay Features is leaked information, which means that it doesn't have to be true, can be particularly true, but also, that it may contain a huge amount of spoilers. Since we got that clear, I will start with the game engine which is the most crucial part of any game. Fallout 4 will be developed for all platforms, but firstly, only for PS4, XBone, and PC (next-gen). That's right, Fallout 4 is developed in two different game engines.



The first version uses a brand new engine built from the ground up to take advantage of the power of next-gen systems. Playstation 3 and Xbox 360 version is also being developed by Bethesda Game Studios, but will release a year after the advanced version. This version runs on the Creation Engine, the same engine that powered Skyrim. This is being done so that PS3/360 users can play the game without a problem. Everything will be the same in this version as the advanced version, except for the graphics, gameplay, and some additional features.

Gameplay Features


Fallout 4 plays similar to Fallout 3 and New Vegas. You can play in Third Person or First Person, or on the PC version, a new "Classic Mode" that will put the game into birds eye view and play similar to the classic Fallout Games. Unlike Fallout 3 and Fallout New Vegas, you can only play as a man. This is due to the storyline requiring it. However, after the main story is over, you can have a gender change.


At the beginning of the game, you create your character (You can only be a male in the main story), and afterward, you start the game with a blast. After the blast, you awake to see the building you are standing inside blown apart and your wife, Lydia, dead. Robots and Androids are storming the place, killing and kidnapping the people inside. You, known as "The Officer", must escape and get revenge.

In Fallout 4, you are in Boston (and the surrounding countryside), and it takes place in the year 2287, exactly 10 years after Fallout 3. In Fallout 4, mixing things up, BSG are making the game more "Story Based" and the player character will finally talk, and narrate his storyline.

Location, Factions, and Creatures


LOCATION
The map of Fallout 4 is about 3 times the size of Skyrim. The reason for this is to make a much more realistic and interactive world, that players can always find new things, even if they have played it for years after release.


The downtown area is entirely controlled by "The Institute", a group of techies and scholars, as well as researchers, who devote their lives to technology. The countryside area is a "Wasteland" with small towns and settlements, as well as vaults here and there. Logan International Airport is taken over by the Brotherhood of steel, who are there trying to control the technology, and are currently waging a war against the institute, as they both have disagreements as to who should be in control of the technology in the area.

Meanwhile, Vault 79, located outside of Boston, is under the control by "The Railroad", a group of people dedicated to helping Androids escape the institute.

FACTIONS
The Railroad returns from Fallout 3, where you only had a small glimpse of it during the "Replicated man" quest. In this game, they are a full faction and are much larger.


The Brotherhood Of Steel returns and control Logan Airport. This BOS is not the same as seen in Fallout 3. Instead, a similar BOS to the ones seen in the classic Fallout games as well as Fallout New Vegas make an appearance, only caring about technology, and will obtain it by force if they have to.
The Institute returns from Fallout 3 and is headed by a man named Thomas Littleton. They are the primary antagonists of the game and control most of Boston Downtown. Their patrols in Downtown Boston are the counterpart in this game to the Super Mutants in Downtown DC in Fallout 3.

Talon Company also returns, but in a much smaller force. They base operations outside of a bunker located in Downtown Boston.

CREATURES
Super Mutants return, in the same form as the ones from Fallout 3, keeping in line with the "East Coast" mutants. Feral Ghouls return as well. Vicious Dogs return. Feral Cats are new, and exclusively located in one of the vaults. Spore Carriers return from Fallout New Vegas and are located in sewers.



OTHER
Madison Li returns from Fallout 3. 10 years prior to Fallout 4, she left D.C after the Loss of James and having thought she lost the lone wanderer as well. Having had enough, she left to Boston, as it is home to one of the biggest Scientific facilities. Madison will once again be voiced by Jennifer Massey.

Three Dog returns as well, although he is only heard on the radio, and not seen in person. People believe the radio is not actually live, and that it is simply a looped recording. (Based on the fact that you CAN kill him in Fallout 3.) He is voiced by Erik Todd Dellums.

Bryan Wilks returns from Fallout 3. Yes, the little boy you saved from Grayditch. He is now 19 years old and is a mercenary, working with Talon Company. He bases his reason as to working with them on "Once someone saved me, and I wanted to be just like them!" He is voiced by Jerry Jewell.



October 03, 2014

8 Great Games Created With The FOnline Engine

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What is FOnline engine? The FOnline Engine is an MMORPG engine, an video game designer developed by Russian Fallout fans. The game is in no way connected to Interplay's Project V13 (Fallout Online). The FOnline Engine was created from scratch and supports by now original Fallout, Fallout 2, Fallout: Tactics, Arcanum and Baldur's Gate graphic and sound assets for the game design. Though, even if the focus in this game designer is set mostly on the Fallout games, it is possible to create a game without any Fallout connection at all. It is free and even you can make your own game (both single player and multiplayer). For more info about the FOnline engine aka - how to make a game, click here.

Now that we're familiar with the FOnline engine, we can focus on the games that are developed or still are in development. I will go by the order from the last updated info about the game. This article is divided into two pages, with four games on each page.

 1. FOnline: Racial Wars


By: AbaddonRaptus | IndieDB Link | TBD

Game description
A MMORPG game in post apocalyptic world in Fallout retro-future style. Since the bomb fell, it took 200 years. And did not have time to get off radioactive snow, as the world captured rage battle for the opportunity to live in this god care of the land ... wasteland. Short info:
  • The maximum character level (Level cap): 21
  • The maximum level of skills: 150% (200% can be taken only after receiving the 5-th level of the profession)
  • Cities: Klamath, Den, Redding, Modoc, Vault City, Gekko, Broken Hills, New Reno, San Francisco, NCR, Necropolis
  • Others locations: WIP
  • Weapons/Equipment:All old(Fallouts 1&2 types) + new
  • Professions: Doctor, Builder, Scientist, Explorer, Driver, Hunter, Merchant, Gunsmith specializing in light weapons, heavy, energy, throwing or melee weapon, Mercenary
  • Playable races: humans, death claws, ghouls, geckos, robots, Super Mutants, Wanamingo (aliens)
Since there is no new information about development progress since Jul 19th, 2011, I believe that this project is abandoned. But then again, you could never know.

 2. FOnline: The Southern Tribes


By: FOtstDevs | IndieDB Link | TBD

Game description
A role playing project based on Interplay's Fallout universe. The storyline is located at southeast to the Glow. Somewhere around Arizona,s desert. Bombs wiped the surface turning cities to an endless desert full of ruins. Only a few settlements are still alive. At northwest, is located San Luis, a town rebuilded and ruled by the Brotherhood of Steel. The main concept of game is a massive roleplay, pvp, pve with loads of fun. There is no gathering / crafting system yet but it will be done partially along with some features. Features:
  • Roleplay (more like a requirement)
  • Level cap. set at 21 ( 31 will be ok for a future version)
  • Loads of new weapons
  • Own world map and locations
  • Player homes and bases (you can buy or craft your construction kit to make a private settler)
  • Factions and town control system
  • Mercenaries and npcs lead by players (still WIP)
  • Pve or "dungeons" locations for leveling and treasures.
  • more vehicles, caravans, more drugs, armors, weapons, more faction names, new animations
Since there is no new information about development progress since Feb 15, 2012, I believe that this project is abandoned. But then again, you could never know.

 3. FOnline: 2238


By: Rotators | IndieDB Link | Released Aug 14, 2009

Game description
FOnline: 2238 brings you back to the world of Fallout once you knew it, only this time as a MMO-RPG hybrid. Cross the border where the unique game setting of the original Fallout & Fallout 2 games meets the unique MMO design...

Humanity, or at least what is left of it, has no time for a break. Faced with constant challenges, surviving in the harsh post-apocalyptic, post-nuclear, barren world, struggling for an uncertain tomorrow, the humans, ghouls and mutants are organizing themselves to push it through. To make it. To stay alive. Each group, each place, each organization with its own agenda, with its own ideology, fighting for their place under the scorching Sun. What they believe may be right or wrong... Who are we to judge, while striving for the same old necessity - survival?

The game adds several unique features regarding the players and their interactions, be it with other players, their respective groups or NPCs. First of all, there are groups: factions, gangs - call them whatever you like, which determine the fate of the world. Some of them are more powerful than others, some are cunning and treacherous, some even hideous. But they are there, conflicting with each other, or aligning with the policies of the greater powers - those who have technological advances, political power or any other advantages over them, or are just plain bigger. Choose your way: join your favorite group and spread their agenda throughout the wasteland. Decide for yourself how to handle the resistance - with good will or stubbornness. Respect the authorities or lead a revolution to throw them off the throne - it is your world, you decide.

If you don't feel like belonging to a group and have your own ideology, then you can take one of the numerous paths the wasteland offers. Some of them are: bounty hunting, brahmin trading, crafting, exploring and trading in general. The brand new system of professions allows you to polish up your skills and learn things you will rarely find in books, giving you a certain advantage over other players. Scavenging, gathering resources and useful items will be an inevitable part of your FOnline: 2238 life. Crafting something useful out of the gathered junk or selling it directly to your favorite vendor are just a small part of the great possibilities this game offers you. And of course, you can just take them off someone else, simply by brutally killing him/her or using more exquisite methods, like stealing. The choice is yours - and so are the consequences.

From the technical point of view, the game will bring back the good old 2D isometric perspective, with English being the only supported language. The engine supports several new features like object opacity and the PNG graphics format. The scripting language being used is the AngelCode Scripting Library (or simply AngelScript) created by Andreas J├Ânsson, while system requirements for the game can be considered minimal for today's mainstream computing:
  • MS Windows 2000/XP/Vista
  • CPU 1.0 GHz
  • RAM 2 GB
  • DirectX 9 / OpenGL 2.1 compatible graphic card
  • 56K or better internet connection
  • Fallout 2 (CD or download-Version, it doesn't matter as long as there are master.dat and critter.dat files included)
Current server status: SERVER OFFLINE. After shutting down the FOnline: 2238 server an issue remained bothering the developers of the game: what to do with the code, tools and the custom created content? It occurred the next logical step in providing the support for many indie projects based on FOnline. Everyone interested in the FOnline engine will benefit from the release of the FOnline: 2238 source.

 4. Fallout Online: Australia


By: The Core Gaming Australia | IndieDB Link | Released Jul 31, 2012

Game description
A Fan-Made MMORPG based in a post-apocalyptic Australia, The game isn't designed with a linear storyline like most other games, in this world the player must make a life for themselves, whether that be a criminal life of killing and stealing, or a respectable life of living in a small desert ranch. The Player will be able to forge relationships, alliances and friendships with the NPC's within the game. You may enslave any creature within the game, build robots, build a home, Hire mercenaries, become a Commander, have children. raise them to grown adults. The Game is a fun experience to try and build yourself a life in the post apocalyptic world. Go build a car, or a motorbike.. maybe have some kids.. Good luck!

Current server status: SERVER OFFLINE. However, you can play single player if you download the latest game revision here.


Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4