May 23, 2014

Fallout: New Vegas Game Story

Fallout: New Vegas takes place during the year 2281, four years after the events of Fallout 3, and 204 years after the Great War of 2077. The city of former Las Vegas (now called "New Vegas") and its surroundings are divided between various factions, but there are three major powers competing for control of the region: The New California Republic, Caesar's Legion, and Mr. House. The NCR's military, returning from Fallout 2, is now overextended and mismanaged, but controls the majority of territories in the Mojave. The slave-driving, Roman army-styled Caesar's Legion, formed by its leader, Caesar, conquered and united 86 tribes and now plans to conquer New Vegas. Mr. House, the mysterious businessman, controls New Vegas with an army of "Securitron" security robots.

There are other factions and groups: there are the Boomers, a tribe of heavily armed vault dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, violent groups of escaped convicts; the Great Khans, a tribe of drug dealers and raiders; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any heavy weapons that could cause significant harm. Landmarks featured in Fallout: New Vegas are the Hoover Dam, which supplies power to the New Vegas, Nellis Air Force Base and the HELIOS One solar energy plant.

The game places the player in the role of a courier working for the Mojave Express, being simply known as "the Courier". While delivering a package known only as "the Platinum Chip" to New Vegas, the Courier is ambushed by Benny, leader of the Tops Casino in New Vegas, who steals the package and leaves the player for dead after shooting him/her in the head. A robot named Victor witnesses the shooting and brings the courier to Doc Mitchell in Goodsprings. At this point, the player enters into character creation and defines the Courier's skills, attributes, name, gender, age and appearance. These stats are listed as the players S.P.E.C.I.A.L. traits. Although traumatized, the player begins their journey tracking down Benny to avenge the attack and recover the stolen package, all while exploring the Mojave Wasteland at their free will.

The game proceeds according to the player's decisions and involves many different events, factions, and characters, but the main storyline follows the player's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Eventually, after finding Benny and the Chip, the Courier finds his/herself in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic, an expansionist militia government, and Mr. House, the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots. Each of the three sides aim to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron: Yes Man.

The player has the option to pursue one of four paths: fighting for Caesar, the NCR, Mr. House, or taking up Benny's plans to take New Vegas for their own with Yes Man's assistance. After a line of quests where the player deals with outsider factions to determine their role in the looming battle, the player is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the player will either conquer the Dam for Caesar's Legion, defend it for the NCR, connect the dam's systems to House's network so either he or Yes Man can take control, or destroy the dam for good to bring an end to the war over it. The game concludes with a slideshow showing the results of the player's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.

Read more about: Fallout New Vegas Ultimate Edition


Fallout 1, 2 Tactics, Fallout 3, Fallout: New Vegas, Fallout 4